Machine learning algorithms are typically divided into three main categories:
Supervised Learning
Classification
Regression
Unsupervised Learning
Clustering
Reinforcement Learning (RL)
In this article, you’ll learn the fundamentals of Reinforcement Learning, how it works in real life, and how to implement it in R using practical examples.
Table of Contents
Reinforcement learning – real-life example
Typical reinforcement learning process
Core RL concepts (States, Actions, Rewards, Policy)
Divide and Rule – breaking the RL process
Implementing Reinforcement Learning in R
Using the MDPtoolbox package
Using the ReinforcementLearning GitHub package
Handling changing environments
Complete R code
Conclusion
Reinforcement Learning – A Real-Life Example
Think about how students learn:
A teacher explains a concept
Students practice similar problems
They receive feedback (right/wrong)
Over time, performance improves
This is exactly how Reinforcement Learning works.
Instead of learning from labeled datasets, the model learns by:
✅ Interacting with the environment
✅ Making decisions
✅ Receiving rewards or penalties
✅ Improving decisions over time
This approach is ideal for:
Game playing
Robotics
Navigation tasks
Adaptive systems
Typical Reinforcement Learning Process
The learning agent:
Observes the current state
Chooses an action
Receives a reward or penalty
Moves to a new state
Updates its strategy to maximize total reward
This trial-and-error learning style mimics human behavior.
Core Elements of Reinforcement Learning
Every RL system consists of:
ElementDescription
States (S)
Different positions/environment conditions
Actions (A)
Possible decisions in each state
Rewards (R)
Feedback for actions
Policy (π)
Strategy guiding actions
Value (V)
Expected long-term reward
Goal:
Find the optimal policy π* that maximizes value V.
Divide and Rule – Breaking the RL Process
Before implementation, define:
✅ Allowed actions
✅ State transitions
✅ Rewards and penalties
✅ Stopping conditions
Toy Example – Grid Navigation
The agent has to move from Start to Exit in a grid.
Actions:
UP
DOWN
LEFT
RIGHT
Rules:
Every step → small penalty
Pit → large penalty
Exit → big reward
Reinforcement Learning in R – Using MDPtoolbox
Step 1 – Install and Load the Package
install.packages("MDPtoolbox")
library(MDPtoolbox)
Step 2 – Define Action Matrices
up = matrix(c(
1,0,0,0,
0.7,0.2,0.1,0,
0,0.1,0.2,0.7,
0,0,0,1
), nrow=4, byrow=TRUE)
down = matrix(c(
0.3,0.7,0,0,
0,0.9,0.1,0,
0,0.1,0.9,0,
0,0,0.7,0.3
), nrow=4, byrow=TRUE)
left = matrix(c(
0.9,0.1,0,0,
0.1,0.9,0,0,
0,0.7,0.2,0.1,
0,0,0.1,0.9
), nrow=4, byrow=TRUE)
right = matrix(c(
0.9,0.1,0,0,
0.1,0.2,0.7,0,
0,0,0.9,0.1,
0,0,0.1,0.9
), nrow=4, byrow=TRUE)
Actions = list(up=up, down=down, left=left, right=right)
Step 3 – Define Rewards
Rewards = matrix(c(
-1,-1,-1,-1,
-1,-1,-1,-1,
-1,-1,-1,-1,
10,10,10,10
), nrow=4, byrow=TRUE)
Step 4 – Solve Using Policy Iteration
solver = mdp_policy_iteration(P=Actions, R=Rewards, discount=0.1)
View Results
solver$policy
names(Actions)[solver$policy]
solver$V
solver$iter
solver$time
Expected Output:
Optimal path like:
down → right → up → up
Using the GitHub ReinforcementLearning Package
Install and Load
install.packages("devtools")
library(devtools)
install_github("nproellochs/ReinforcementLearning")
library(ReinforcementLearning)
Use Pre-Built Gridworld
states <- c("s1", "s2", "s3", "s4")
actions <- c("up", "down", "left", "right")
sequences <- sampleExperience(
N=1000,
env=gridworldEnvironment,
states=states,
actions=actions
)
solver_rl <- ReinforcementLearning(
sequences,
s="State",
a="Action",
r="Reward",
s_new="NextState"
)
solver_rl$Policy
solver_rl$Reward
Adapting to Changing Environments (Tic-Tac-Toe Example)
data("tictactoe")
model_tic_tac <- ReinforcementLearning(
tictactoe,
s="State",
a="Action",
r="Reward",
s_new="NextState",
iter=1
)
model_tic_tac$Policy
model_tic_tac$Reward
Complete Code
Your full original code block remains unchanged and can be directly reused as-is (great for GitHub publishing).
Why Reinforcement Learning Matters
Reinforcement Learning is behind breakthroughs like:
Google AlphaGo
Robotics locomotion
Autonomous driving
Game AI
Unlike traditional ML, RL allows machines to learn behavior, not just patterns.
Conclusion
Reinforcement Learning:
✅ Enables machines to learn by experience
✅ Mimics human learning
✅ Works even when labeled data is unavailable
✅ Powers modern AI systems
Though still evolving, RL is becoming a core pillar of AI consulting, automation, and adaptive systems.
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