This is a submission for the Web Game Challenge, Build a Game: Alien Edition
What I Built
This is a tower defense game based on the the...
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Congratulations once again, it was a pleasure to judge the entries and pick yours as the winning one!
Thank you very much! It was a ton of fun to pull together!
I really enjoyed playing that. I ended up with a lot of towers and they seemed to stop firing so often, but had a lot of fun getting to that point :)
Thanks for the feedback, I'm working on an Object Pooling pattern using Excalibur's built in pool classes so that it better utilizes memory. What I learned during this is the process of creating/killing off Actors (game objects) is pretty expensive, so an object Pool would potentially help that greatly.... Thanks for the feedback, I'm glad you enjoyed it!
There might be a bit of game balancing there. After I found the "trick to it", I could dominate the playing surface with a lot of towers. But that felt like a really fun part of the game too, so I am unsure if it is what you intend. I ended up stopping when it felt like the fire rate dropped significantly due to the dozens of towers causing the lag.
At this point adding tower slows down the rate of enemy destruction :) But as you can see, I wanted to try again lol...
Great work
This is awesome, I've received quite a bit of images from people who have clearly played the game much longer than I ever imagined. You mentioned balancing, and I fully agree with that. When these short game jams or game competitions happen, there's rarely enough time to do enough playtesting to really dial in the balancing properly. Thanks again, I am super glad you enjoyed it!
just pushed version 1.3.0, which adds object pooling for improved memory utilization, and removing lag from object creation/deletion processes
Good luck!
Thank you very much!
That game is awesome! So simple but so effective
Thanks so much for that feedback! Iām glad to hear that you enjoyed it!