The current scripts works well for a grid based game, either 2D or 3D since collision and movement are computed based on tiles. For a non grid game it would be best to use something like use-canon or plankjs depending what your game needs.
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The current scripts works well for a grid based game, either 2D or 3D since collision and movement are computed based on tiles. For a non grid game it would be best to use something like use-canon or plankjs depending what your game needs.