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dragos
dragos

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Shipping a small app forces uncomfortable decisions

Working on a small app has a way of exposing weak decisions very quickly.

When there’s no team and no long roadmap, every choice feels more permanent.
You can’t hide complexity behind future plans or “we’ll fix it later”.

The hardest part wasn’t building features.
It was deciding what to leave out and how to explain the idea clearly.

I’m finishing the launch of a small iOS training app that focuses on practicing
subtle facial cues through short exercises and feedback.

Project page:
https://microfacialexpressions.app

No big conclusions yet.
Just sharing the process and trying to keep things simple.

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