The Linux kernel, which Linus Torvalds first made accessible on September 17, 1991, is the foundation of the Linux operating system family, a group...
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for dev related work pc, wsl2 is good choice.
unless youre working alone and doesnt live in the real world, yeah you should 100% install linux.
otherwise, stuff happen in real world where there are a lot of stuff that linux doesnt have.
for example, corel draw (illustrator step brothers)
linux doesnt have that.
i know we can use wine to run it.
but at what cost?
lower performance etc etc.
I live in the real world and have not been offered a Windows laptop at a job for almost a decade. It's always been Mac or Linux
I too live in the real world and have been using Linux since 2006. Never missed Windows.
At the time I had to switch from Photoshop/3DS Max to Gimp/Blender and embraced it.
InkScape, Vectr & al. might be a good substitute for Corel Draw. You need to unlearn first and then itβs all good.
yeah im a big fan of "open source alternative".
but unfortunately, here in my country, almost all industrial related graphical design work is done and shared between business in .cdr format.
so yeah. thats what holding linux back from being used for main os for large majority of people in my country.
and theres also other things like company spesfics software that is built only for windows.
so yeah, linux is not yet ready for real world ( or my country, to be specific )
From what Iβve read you can open .cdr files in InkScape but itβs not guaranteed to look the same. If you convert to SVG prior to importing in InkScape then it should be fine.
Anyway, Linux is more than ready for the real world. The problem is proprietary and Windows only software.
no its not yet ready.
from end user's stand point, linux is not a choice for main os.
proprietary & windows only software is a problem that end user will not care about, its a term that used in dev space.
what the user know is, this or that app doesnt work (or doesnt work properly) in linux.
Itβs more βis not availableβ than βdoesnt workβ.
Corel Draw not being available on Linux does not mean Linux is not production ready. It simply means Corel has not ported their suite to Linux.
Being production ready means itβs stable and can be used for, you guessed it, production work.
Plenty of 2D/3D artists are Linux users. End users (non devs) as you said.
It works for them. It works for my team. It worked for my previous team and the one before that too.
It might not be suited for Corel Draw users but thatβs just because of Corel.
Iβve also introduced Ubuntu, Mint and other flavours to non dev users and they felt at home, home being Windows.
The answer is always yes.
To be honest it's quite affordable; I don't think the price is really a good reason to not use windows.
One thing I'd add is that linux, in general, also lets you automate much more stuff than windows. Almost everything is somehow available to simple bash scripts, whereas windows just gives you some hard to use C APIs that you'd have to write your own programs for.
I don't have money to buy another licence π₯Ί
The key points I like about Linux are open source (as mentioned a few times), and that there are quite a few different distros to choose from.
And for the particularly bold, a viable option is to fab up your own personal Linux mix.
Another point for Linux (for me) is that it is more-or-less Unix. And I'm a Unix fan. (WSL2 brings that to Windows, although I moreso use Cygwin.)
This is an often read argument.
As a private person, this may be true, but as a company, the license costs are a relatively small part of the total costs. And Linux also costs, of course. Support, security, training, etc.
Linux developers always have positive things to say about their OS.
Yes