Development Updates
MiniScript 2 saw a nice round of progress this week, with function metadata support being the big new feature. The new info(@func) intrinsic can now expose a function’s name, note, and params: JoeStrout/miniscript2.
On the raylib side, Joe added http.post support, plus file.loadRaw and file.saveRaw for binary data. That should make it easier to talk to REST services and handle non-text assets in raylib-miniscript.
The alchemy UI toolkit keeps taking shape too. Joe shared the first functional UI demo, and the dev log notes working progress on buttons, static text, spinner controls, and a coordinate-system-agnostic Rect class: alchemy-ui.
Community Projects
A big update for the Mini Micro showcase: Joe built a tool to scan itch.io pages and auto-fill missing entries, then expanded the catalog to 80 programs. If you’ve got a MiniScript or Mini Micro game or demo to share, he’s still asking for links to add to the catalog: Mini Micro programs.
Several community-made itch.io projects were highlighted this week. If you want to browse or share them, check out March of the Zomblez, Two Souls, and Going Viral, all by @dslower.
Other community submissions that came up include Chaturanga, and Color Crash by @dat-one-dev, and Color Smash Tank, and Space Fighter 85 by @bibleclinger. It’s great to see so many jam entries and experiments getting some love.
Discussion Highlights
There was some fun brainstorming around a possible physical Mini Micro device. Ideas ranged from a compact keyboard (with arrow keys a must-have), to SD card storage, to even a rounded case with arcade buttons or bundled gamepads.
In the MiniScript 2 forum discussion, Joe floated the new info intrinsic before implementing it, and got a warm response. It’s a promising direction for making introspection and tooling much more pleasant in MS2: forum thread. There was also more discussion of a new error handling system, which may see implementation next week — stay tuned!
Game Jam Notes
This week’s jam theme was “one light source,” and the community quickly pointed folks toward the /sys/demo/2dVis demo and the micro-jam-056 page. Joe also pointed out Florian’s earlier gem, In My Bubble, as another brilliant example of what can be done with a focused idea.
From the Community
BibleClinger also kicked around an interesting idea for a community-authored MiniScript book, where experienced users could each contribute a chapter. That sounds like a wonderful way to share knowledge and celebrate the depth of the community.
Thanks for reading, and keep those MiniScript projects coming!
Upcoming Game Jams
These upcoming jams look like a great fit for Mini Micro:
- Impressions Composing Jam Season 4: Melody Jam (starts 2026-04-10 22:00:00) — A focused music jam centered on crafting a memorable melody from a provided theme, with clear, simple requirements and plenty of room for creative interpretation.
- KBGames "Game Boys Chillin' On A Grid" Jam (starts 2026-04-13 22:18:30) — A super flexible jam centered on Game Boy vibes, chill/cozy energy, and grid-based ideas—an excellent match for retro pixel art, tile grids, and simple 2D gameplay.
- Games Transformed 2026 - 'Smash The Fash' Game Jam — A politically charged jam inviting all kinds of antifascist games, from activist tactics and mutual aid to surreal puzzles and hopeful visions of solidarity, with room for serious, playful, or experimental takes.
- Devs That Jam 36-hour Challenge #25: Anniversary Edition (starts 2026-04-25 10:00:00) — A fast, beginner-friendly 36-hour jam with a community-chosen theme, flexible use of pre-made assets, and judging that rewards fun, clarity, visuals, audio, and polish.
- Pan-African Jam with Lagos Games Week 2026 (starts 2026-04-23 22:00:00) — A highly welcoming, fully virtual jam centered on creativity, cross-border collaboration, and game discovery—open to any genre and especially appealing for developers who want a community-driven event with real visibility and prizes.
- Portfolio Builders Jam - Week #69 (starts 2026-04-20 11:00:00) — A very flexible weekly jam focused on building portfolio pieces, with room for playable demos, polished art, audio, or code showcases—ideal if you want to make something small, skill-focused, and retro-friendly.
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