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Kehinde Owolabi
Kehinde Owolabi

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TCJSgame Pro: The Ultimate JavaScript Game Engine Evolution

TCJSgame Pro: The Ultimate JavaScript Game Engine Evolution

TCJSgame Pro Banner

After months of development and community feedback, I'm thrilled to announce TCJSgame Pro - a complete rewrite and enhancement of the beloved TCJSgame engine that takes JavaScript game development to the next level.

๐Ÿš€ What's New in TCJSgame Pro?

Performance Revolution

The biggest game-changer in TCJSgame Pro is the built-in performance optimization system:

// Automatic performance optimization
display.perform(); // Switches to requestAnimationFrame with smart culling

// Or use the high-performance game loop directly
function TCJSgameGameAreaToIncreasePerformance() {
    // Smart rendering with viewport culling
    // Only renders objects within the game area
    // 60+ FPS guaranteed
}
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Key Performance Features:

  • Smart Viewport Culling: Objects outside the game area are automatically skipped
  • requestAnimationFrame Integration: Buttery smooth 60 FPS gameplay
  • Optimized Rendering Pipeline: Reduced canvas operations
  • Memory Efficient: Better garbage collection management

Enhanced Camera System

class Camera {
    constructor(x = 0, y = 0, worldWidth = 1000, worldHeight = 1000) {
        this.x = x;
        this.y = y;
        this.target = null;
        this.speed = 5;
        this.worldWidth = worldWidth;
        this.worldHeight = worldHeight;
    }

    follow(target, smooth = false) {
        if (smooth) {
            // Smooth camera follow with easing
            this.x += (target.x - this.x) * 0.1;
            this.y += (target.y - this.y) * 0.1;
        } else {
            // Direct camera follow
            this.x = target.x - display.canvas.width / 2;
            this.y = target.y - display.canvas.height / 2;
        }
    }
}
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Advanced Movement Physics

// New acceleration and deceleration system
move.accelerate(player, 0.5, 0, 10, 10); // (object, accelX, accelY, maxSpeedX, maxSpeedY)
move.decelerate(player, 0.1, 0.1); // Smooth stopping

// Projectile motion with realistic physics
move.project(bullet, 10, 45, 0.1); // (object, velocity, angle, gravity)

// Smart positioning
move.position(player, "center"); // "top", "bottom", "left", "right", "center"
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Particle System Built-in

// Create stunning particle effects with one line
const explosion = new ParticleSystem(
    x, y,           // Position
    "orange",        // Color
    50,              // Particle count
    5,               // Size
    10,              // Speed
    60,              // Lifetime (frames)
    0.1              // Gravity
);

// Particles automatically handle physics and cleanup
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Enhanced Tilemap Engine

// Advanced tilemap management
display.tileMap(); // Initialize tile system

// Dynamic tile manipulation
tileMap.add(tileId, x, y);    // Add tile at position
tileMap.remove(x, y);         // Remove tile
tileMap.rTile(x, y);          // Get tile reference

// Smart collision detection
if (tileMap.crashWith(player, tileId)) {
    // Handle specific tile type collisions
}
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Improved Audio System

// Robust audio handling with automatic retry
const sound = new Sound("explosion.mp3");
sound.volume = 0.7; // Easy volume control
sound.play(); // Automatic retry on browser restrictions

// Handles modern browser audio policies gracefully
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๐ŸŽฎ Complete Feature Set

Core Engine

  • Component-based architecture for all game objects
  • Scene management for multiple game states
  • Built-in physics with gravity and collision
  • Rotation and transformation support
  • Mouse and touch input handling

Graphics & Rendering

  • Multiple object types: rectangles, images, text, particles
  • Gradient backgrounds: linear and radial
  • Sprite animation system
  • Camera and viewport control
  • Fullscreen support

Input System

  • Keyboard event handling with key state tracking
  • Mouse coordinates with click detection
  • Touch support for mobile devices
  • Object click detection with rotation support

Utilities

  • Comprehensive movement library
  • Collision detection with rotation support
  • State management helpers
  • Object pooling ready architecture

๐Ÿ“š Getting Started

Basic Setup

<!DOCTYPE html>
<html>
<head>
    <title>My TCJSgame Pro Game</title>
</head>
<body>
    <script src="tcjsgame-pro.js"></script>
    <script>
        // Initialize display
        const display = new Display();
        display.start(800, 600);

        // Create a player
        const player = new Component(50, 50, "blue", 100, 100, "rect");
        player.physics = true;
        display.add(player);

        // Game loop
        function update() {
            // Input handling
            if (display.keys[39]) player.speedX = 5;  // Right arrow
            if (display.keys[37]) player.speedX = -5; // Left arrow
            if (display.keys[38]) player.speedY = -5; // Up arrow
            if (display.keys[40]) player.speedY = 5;  // Down arrow

            // Camera follows player smoothly
            display.camera.follow(player, true);
        }

        // Enable performance mode
        display.perform();
    </script>
</body>
</html>
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Advanced Example: Platformer Game

// Create player
const player = new Component(32, 32, "red", 50, 50, "rect");
player.physics = true;
player.bounce = 0.2;
display.add(player);

// Create platforms using tilemap
display.map = [
    [1, 1, 1, 1, 1, 1, 1, 1],
    [0, 0, 0, 0, 0, 0, 0, 0],
    [0, 0, 0, 0, 0, 0, 0, 0],
    [1, 1, 0, 0, 0, 0, 1, 1],
    [0, 0, 0, 0, 0, 0, 0, 0],
    [1, 1, 1, 1, 1, 1, 1, 1]
];

display.tile = [
    null, // 0 = empty
    new Component(100, 30, "green", 0, 0) // 1 = platform
];

display.tileMap();

// Game logic
function update() {
    // Jump when space is pressed and on ground
    if (display.keys[32] && player.gravitySpeed === 0) {
        player.gravitySpeed = -15;
    }

    // Horizontal movement
    player.speedX = 0;
    if (display.keys[39]) player.speedX = 5;
    if (display.keys[37]) player.speedX = -5;

    // Camera follow
    display.camera.follow(player, true);
}
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๐Ÿ”ง Performance Tips

  1. Use display.perform() for automatic optimization
  2. Enable physics only when needed on components
  3. Use tilemaps for static level geometry
  4. Hide off-screen objects with component.hide()
  5. Use particle systems for multiple similar objects

๐ŸŒŸ Why TCJSgame Pro?

For Beginners

  • Simple syntax that's easy to understand
  • Comprehensive documentation and examples
  • No build process required - just include and code
  • Gradual learning curve from basic to advanced

For Experienced Developers

  • Performance-first architecture
  • Extensible class system
  • Modern JavaScript features
  • Production-ready code quality

For Educators

  • Perfect for teaching game development concepts
  • Clean, readable source code
  • Progressive feature introduction
  • Active community support

๐Ÿš€ Get Started Today!

TCJSgame Pro is available now and completely free to use. Whether you're building your first game or your hundredth, TCJSgame Pro provides the tools and performance you need to bring your ideas to life.

Download and Documentation: https://tcjsgame.vercel.app/

// Start your next game project in seconds
const display = new Display();
display.start(800, 600);
// Your game adventure begins here!
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Join the growing community of TCJSgame developers and start building amazing games today! ๐ŸŽฎ


TCJSgame Pro - Building the future of web game development, one game at a time.




This article highlights all the major new features and improvements in TCJSgame Pro while providing practical examples and getting started guidance. The content is structured to appeal to both beginners and experienced developers, showing the evolution from the original TCJSgame to the new Pro version.
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