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Aryan
Aryan

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Devlog #1: Building a FPS Controller in Unity

Introduction

Hey everyone! I’m Aryan, an aspiring game developer currently learning the ropes of game development by building projects from scratch. To challenge myself and grow, I’ve started working on a new project: a tactical first-person shooter called Operation: Silent Echo(I know the title sounds corny).

This game is inspired by franchises like Far Cry and Call of Duty. My goal isn’t to create a full-length game, but rather a short, polished vertical slice — a 5–10 minute experience that captures the essence of tactical FPS gameplay.

What's Next

To keep development focused, I’ve divided the project into five core modules :

  1. The Agent – Building the first-person controller: smooth movement, camera control, and player interaction with the world.

2.The Arsenal – Implementing the weapon system: shooting, ammo, and reloading

3.The Opposition – Creating enemy AI: patrolling, detecting, and engaging the player

4.The Outpost – Designing the snowy level and mission flow with a central GameManager.

5.The Polish – Adding the finishing touches: animations, VFX, sound, and post-processing for a professional look.

For the next update, I’ll be focusing on Module 1: The Agent, where I’ll set up the core player controller to get the basic FPS feel right before moving on to weapons and AI.

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