I'm slowly but surely getting my head around WebGL. I've been using 2d context for a while but needed to do some equirectangular projection maths, which was painful on the cpu, and foolishly thought, 'how hard can it be?'.
Nice!
use cloud for simulation as virtuzl mation or whatever something cloud subscription is free
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I'm slowly but surely getting my head around WebGL. I've been using 2d context for a while but needed to do some equirectangular projection maths, which was painful on the cpu, and foolishly thought, 'how hard can it be?'.
Nice!
use cloud for simulation as virtuzl mation or whatever
something cloud subscription is free