Competitive Programming (CP) is all about solving problems efficiently, and sometimes small projects like Tic-Tac-Toe can be a great way to sharpen your problem-solving mindset.
In this post, we’ll build a Tic-Tac-Toe game in C++ using STL (vector) and basic control flow — perfect for beginners in CP who want to brush up their coding fundamentals.
Why This is Useful for CP
- STL Practice: Using vector for dynamic data handling
- Logic Building: Win condition checks are similar to pattern-finding problems in CP
- Input Validation: Good practice for handling constraints and edge cases
- Fast Iteration: The game loop teaches efficient looping patterns
Step 1 — Representing the Board with STL
- board stores the game state
- currentPlayer keeps track of whose turn it is
- isTie checks if the match ends in a draw
Step 2 — Printing the Board
We’ll create a clean, grid-like display for our board.
Step 3 — Player Moves with Validation
In CP, validating input is crucial. We’ll reject invalid moves and recursively retry.
Step 4 — Win & Tie Check Logic
We’ll check rows, columns, and diagonals.
This pattern-checking logic is directly applicable to CP problems involving matrices.
Step 5 — Main Function
We bring everything together in the game loop.
Output
Welcome to Tic-Tac-Toe!
1 | 2 | 3
---|---|---
4 | 5 | 6
---|---|---
7 | 8 | 9
Player 'X', enter your move (1-9): 1
X | 2 | 3
---|---|---
4 | 5 | 6
---|---|---
7 | 8 | 9
…and so on until the game ends.
🔗 Source Code on GitHub: View Here
Conclusion: This STL-powered Tic-Tac-Toe in C++ blends fun with fundamentals — vectors, loops, and logic checks — making it a quick win for CP practice. Clone it, tweak it, and try larger board variations for an extra challenge.
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