DEV Community

[Comment from a deleted post]
 
mrxinu profile image
Steve Klassen (They/Them)

Ah, that's interesting. What about her ability tree assuaged your concern about boss fights? It's still not helpful right? Or does controlling adds easily let you focus more DPS on the boss by way of firearms?

Also, do you happen to have a link for a Zero equivalent of that article you posted for Siren? It's amazing.

 
kspeakman profile image
Kasey Speakman • Edited

For normal bosses that can't be phased locked, it deals a lot of damage, which is still useful. And they can usually be killed just by using cover and being careful.

For raid bosses, I don't have much of an answer. Most recommendations are to bring specific characters (usually Salvador) and gear to defeat them solo. For non-recommended chars, the main way I have seen people solo them are based mostly on the gear (usually Grog Nozzle for healing), with a lot of frustrating trial and error. Or using gimmicks like Norfleet + Sham. Salvador can solo most raid bosses with his normal gear. At level 80, some of them take special prep (fire relic + chaotic evil monk mod + Bee + Conference Call for a quick Haderax kill) or gimmicks (infini-shot Fibber for Hyperius). Zero can bore his way through Hyperius in short order. And Voracidous is just frustrating no matter what, I got Interfacer after 2 hard fought kills and never went back.

I don't have a Zero link. My searching mostly turned up skills trees for different kinds of builds. I actually shelved Zero at level 29, before I finished normal. When I do circle back to him, I will give him all the level-appropriate unique/legendaries I found on other characters. That should make it pretty easy for him.

I thought it was kindof a shame that in Normal/TVHM, you usually get quest reward gear or find legendaries after you've already outleveled them. So I came up with a system for keeping outleveled gear for future chars to use. This is a bit of a drag to setup, so I'm not suggesting you should, just detailing what I've done. First I created a new char (that I eventually intend to play for real) and played enough to get them to Sanctuary. Then I put higher level items (e.g. Good Touch from TVHM/UVHM) in the stash for them, which they sell for lots of credits. Those credits are used to feed slot machines, to farm eridium. Then I used the eridium to unlock inventory/bank slots. Whenever I outlevel a unique/legendary, I transfer it to one of those characters via the stash. Specific characters keep specific level ranges. And when I get a duplicate, I sell the lesser one. There are also a lot of them not worth keeping for leveling purposes. Once I start actually playing through a character, I will give them all the items within their level range.