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I Built a Website That Tries to Make People Leave Faster

Most websites want you to stay.

Scroll more.
Click more.
Sign up.
Come back tomorrow.

I built one that hopes you leave quickly.

It is called WheelPage:

https://wheelpage.com/

It is a small browser tool for tiny decisions.

Spin a wheel.
Flip a coin.
Get an answer.
Move on.

That is the whole idea.

No account.
No dashboard.
No onboarding.
No attempt to become another habit.

Just a small page for moments like:

What should we pick?
Who goes first?
Heads or tails?
Which option should I choose?

These are not important decisions.

But they still take a little attention.

A few seconds of hesitation.
A small back-and-forth.
A tiny interruption in the day.

I wanted to build something that quietly removes that.

Simple is not the same as careless

At first, this felt almost too small to care about.

A coin flip can be one line of JavaScript:

Math.random() > 0.5 ? "Heads" : "Tails"
Enter fullscreen mode Exit fullscreen mode

But a real coin flip is not just a result.

There is a tiny pause.

The coin goes up.
Nobody knows.
Then it lands.

That little moment matters.

The same is true for a wheel.

If it stops too fast, it feels cheap.
If it spins too long, it wastes time.
If it has too much animation, it becomes noise.
If it has no feeling at all, it feels unfinished.

So the work became less about adding features, and more about removing the wrong ones.

The goal is not engagement

This is the part I keep coming back to.

For many products, a longer session is a good sign.

For this one, maybe it is the opposite.

If someone opens WheelPage, flips a coin, gets an answer, and leaves in ten seconds, that might be success.

The tool did its job.

It did not ask for more attention than it deserved.

I like that idea.

Not every product needs to pull people deeper in.

Some tools should simply appear, help, and disappear.

Still small, still learning

WheelPage currently has two main tools:

https://wheelpage.com/

https://wheelpage.com/coin-flip/

I am still polishing the motion, sound, mobile layout, and the feeling of the result.

It is not a big project.

But I am learning that small tools can still teach real product lessons.

Clarity matters.
Timing matters.
Restraint matters.
Tiny interactions matter.

I would love honest feedback:

Does it feel too simple, or simple in the right way?

Thanks for reading.

Top comments (1)

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bhavin-allinonetools profile image
Bhavin Sheth

Love this idea — I’ve noticed users just want to finish a task and leave, not get pulled into another tool. The “leave faster = success” mindset is refreshing, and honestly more tools should think like this.