Creating a game interface using pure Phaser can be challenging, as working with UI through a canvas can be extremely inconvenient, especially when it comes to responsive design.
One great option for rendering the interface is using React. This not only simplifies the creation of the UI but also allows for flexible handling of components, state updates, and responsiveness. Integrating React with Phaser is not particularly difficult, and in this article, we will explore how to do it.
Step 1 - Installing the necessary libraries
First, we need to install React and the required library for integration with Phaser:
- Install React:
npm install react react-dom
- Install the additional library
phaser-react-ui
, which will allow us to connect Phaser and React:
npm install phaser-react-ui
Step 2 - Creating the interface Component
Now, let's create the main scene component that will later render the game's interface elements.
import React from 'react';
const SceneUI: React.FC = () => {
return (
<div>
{/* TODO */}
</div>
);
};
Step 3 - Integration with Phaser
To display our component on the Phaser scene, we need to use the Interface object from phaser-react-ui
. In the scene's create
method, we will create an instance of this interface and render our SceneUI
component.
import Phaser from 'phaser';
import { Interface } from 'phaser-react-ui';
import { SceneUI } from './ui';
class MyScene extends Phaser.Scene {
private ui: Interface;
create() {
this.ui = new Interface(this);
this.ui.render(SceneUI, {
// Component props values
});
}
}
It's not necessary to remove the interface when the scene is destroyed, as this happens automatically.
Step 4 - Displaying data from the scene
To display data stored in the scene, we can use useCurrentScene or useScene hook to access the scene itself, and useSceneUpdate hook to synchronize data between the scene and the React component.
import React, { useState } from 'react';
import { useCurrentScene, useSceneUpdate } from 'phaser-react-ui';
const SceneUI: React.FC = () => {
const scene = useCurrentScene();
const [value, setValue] = useState('');
useSceneUpdate(scene, () => {
setValue(scene.someField);
}, []);
return (
<div>
Synced value from scene: {value}
</div>
);
};
We can also use a custom scene event to update the value by useEvent hook.
useEvent(scene.customEmitter, 'updateSomeValue', (newValue) => {
setValue(newValue);
}, []);
class MyScene extends Phaser.Scene {
// ...
public customEmitter = new Phaser.Events.EventEmitter();
updateSomeValue(newValue) {
this.customEmitter.emit('updateSomeValue', newValue);
}
}
Step 5 - Adapting UI to the canvas size
To ensure that the UI elements scale correctly relative to the canvas size, you should use RelativeScale component
import React from 'react';
import { RelativeScale } from 'phaser-react-ui';
const SceneUI: React.FC = () => {
// ...
return (
<RelativeScale
target={1280} // Target canvas size, when scale will be 1.0
min={0.5} // Minimal ui scale
max={1.5} // Maximal ui scale
round={true} // Flag to round of ui scale
>
{/* ... */}
</RelativeScale>
);
};
Step 6 - Displaying UI elements relative to the camera
If you need to render an element relative to world coordinates (for example, a character's health bar), you should use RelativePosition component.
import React from 'react';
import { RelativePosition } from 'phaser-react-ui';
const SceneUI: React.FC = () => {
// ...
return (
<RelativePosition
x={100} // World X coordinate
y={400} // World Y coordinate
>
{/* ... */}
</RelativePosition>
);
};
By integrating React with Phaser, we can easily create and manage responsive game interfaces. The combination of React's component-based approach with Phaser's powerful game engine gives us the flexibility to build dynamic, interactive UIs that are perfectly synced with the game world.
You can find the source code and documentation for phaser-react-ui
library here
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