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Rushikesh Bodakhe
Rushikesh Bodakhe

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Why Most Side Projects Fail (And How to Avoid It)

Why Most Side Projects Fail (And How to Avoid It)

Every developer I know has at least one side project that never shipped.

Some have ten.

The problem is not lack of skill.
It’s not lack of ideas.
And it’s definitely not lack of motivation at the start.

After building (and abandoning) multiple side projects myself, I’ve noticed clear, repeatable failure patterns. The good news: most of them are avoidable.

This post breaks down why side projects fail and what actually works instead.

  1. You Start With Features, Not a Problem

What usually happens

You open a new repo

Pick a shiny tech stack

Start building features you think are cool

Weeks later, you realize:

Nobody asked for this

You don’t know who it’s for

You’re not sure why it exists

How to avoid it
Start with one sentence:

“This project exists to solve this specific problem for this specific person.”

If you cannot explain the problem in plain English, stop coding.

  1. You Build Alone in a Vacuum

What usually happens

You don’t talk about the idea

You don’t share progress

You wait for a “perfect” version to show anyone

Result: zero feedback, zero urgency, zero accountability.

How to avoid it

Share progress publicly (DEV, Twitter, GitHub)

Ask early, dumb questions

Let people poke holes in the idea

Feedback early saves months of wasted work.

  1. You Overengineer the First Version

What usually happens

Perfect architecture

Future-proof abstractions

Scalable systems for users you don’t have

Then burnout hits before launch.

How to avoid it
Your first version should:

Solve one problem

Work for one user

Be ugly but usable

If it feels slightly embarrassing to ship, you’re probably doing it right.

  1. You Never Define “Done”

What usually happens

Endless “just one more feature”

No clear MVP boundary

Project slowly dies from scope creep

How to avoid it
Define “done” upfront:

What must work?

What can wait?

What will you not build?

Shipping is a decision, not an event.

  1. You Chase Motivation Instead of Systems

What usually happens

You work only when inspired

Progress is inconsistent

Guilt builds up → project abandoned

How to avoid it
Replace motivation with systems:

Fixed weekly time block

Small, shippable tasks

Visible progress (checklists help)

Consistency beats intensity every time.

  1. You Treat It Like a Hobby (But Expect Results)

This one hurts.

If you want results:

Users

Feedback

Revenue

You must treat it like a product, not a weekend experiment.

That means:

Writing docs

Improving UX

Listening to users

Iterating based on reality, not assumptions

What Actually Works (Summary)

If I had to reduce this to a checklist:

Start with a real problem

Talk about it early

Ship something small

Define “done”

Build consistently

Learn from users, not assumptions

Side projects don’t fail because developers are bad.
They fail because the process is wrong.

Question for You

What caused your last side project to fail?

Lack of time?
Loss of interest?
No users?

Drop it in the comments—your answer might save someone else months of effort.

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