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Sebastian Stamm
Sebastian Stamm

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Screen Recording in 10 lines of Vanilla JS

Let’s have a look at how we can capture and record your users screen. Not just your page, but also other tabs of the users browser, the desktop and even other applications. And we will do that without browser plugins or huge libraries. Instead, we just need 10 lines of Vanilla Javascript.

To achieve this, we will use the Media Capture and Streams API. It’s related to the WebRTC API, but for now we ignore all the peer-to-peer streaming between browsers and just do very bare-bones recording.

Full Example

While we could send the recording to a server to store or process it, for this blog post we just capture it and then play it back to the user in a <video> tag. You can find the complete example here: https://codesandbox.io/s/sharp-mestorf-qumzf.

To try it out, click the "Start Recording" button, select which screen you want to share, perform some actions and then click the "Stop Recording" button.

You might notice that the example contains more than 10 lines of Javascript. This is because it also contains a bit more code to deal with the start and stop buttons. The recording logic can be found in the startRecording function, starting from line 6. In summary, this function performs these three steps:

  1. Create a video stream of the users desktop
  2. Record this stream
  3. Convert the recording to transmit it to the server or show it in the <video> tag

Let’s look at each step in detail:

Create a Video Stream

const stream = await navigator.mediaDevices.getDisplayMedia({
  video: { mediaSource: "screen" }
});
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It’s just a single function: getDisplayMedia. Calling this opens a dialog for the user to choose which screen to record from (if they have multiple displays). They can also choose to just record a specific application or browser tab. Two things to keep in mind here: The user has to actively allow the sharing, so you cannot use this feature to spy on your users. Also, it returns a promise, so make sure to await it.

Record the Stream

const recorder = new MediaRecorder(stream);

const chunks = [];
recorder.ondataavailable = e => chunks.push(e.data);
recorder.start();
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Here, we use the MediaRecorder API to capture the stream we got from the previous step. Since video streams can get quite big, the recorder can periodically call ondataavailable. For now, we store each video chunk in an array and will deal with it in the next step. After setting up the data handling, we start the recording.

Convert the Recording to a Blob

recorder.onstop = e => {
  const completeBlob = new Blob(chunks, { type: chunks[0].type });
  video.src = URL.createObjectURL(completeBlob);
};
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At some point, we need to call recorder.stop(); In the example, this happens when you click the "Stop Recording" button. This will call the onstop event handler of the recorder. There we take the chunks from the previous step and convert them into a Blob. And then you can do whatever with it.

You could send it to your server as part of your "Submit Feedback" functionality. You could upload it to Youtube. Here, we just play the recording back to the user by constructing an object url and using it as src attribute for the video tag.


And there we have it, with just 10 lines of Javascript (plus a little bit more for the recording controls), we were able to capture the users screen. I trust you to use this power for good, not evil.

Latest comments (25)

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wimdenherder profile image
wimdenherder

You can also let the user download the result with:

recorder.onstop = e => {
  const completeBlob = new Blob(chunks, { type: chunks[0].type });
  const downloadLink = document.createElement("a");
  downloadLink.href = URL.createObjectURL(completeBlob);
  downloadLink.download = "screen-recording.webm";
  document.body.appendChild(downloadLink);
  downloadLink.click();
  document.body.removeChild(downloadLink);
};
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you can set a timeout of 3 seconds for example:

setTimeout(() => recorder.stop(), 3000);
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pranavps020 profile image
pranavps020

getDisplayMedia won't work on android/ios, is there any work around?

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shibun profile image
Shibu N

Video quality is too low. How to improve?

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sneuf_b999a97b3ff profile image
Scott Neufeld

Hi Sebastian -

I'm getting this error in latest Chrome build, what security settings do I need to change?

"Failed to execute 'getDisplayMedia' on 'MediaDevices': Access to the feature "display-capture" is disallowed by permission policy."

Also -- looking to implement this server-side with headless Chrome, any thoughts on this and whether I'll be able to include sound?

Thanks!

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maneeshrao66 profile image
Maneesh Rao

Nice document. How can we save the audio recording with screen recording both?

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humanbeing_0609 profile image
human being

Hello! This is really awesome and I never thought it is that easy. All thanks to you. I am also looking for a way to save the recorded gif to local folder. Could you please guide me here on how to achieve this? Thanks in advance!

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alaasadik profile image
Alaa Sadik • Edited

Sebastian, great work, but I would be very grateful if you give post the portion of JS/PHP code to upload the video (.mkv) to my server.

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neel004 profile image
neel004

how can we implement live stream to server from client using this same.

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prosper90 profile image
Prosper90

Hello,
I am looking for a way to record an svg animation in a div assign it to a blob and set a video src to the blob's url then download this animation as an mp4 format.
Do you think this could work and if so how do I approach it
Thanks

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nterol profile image
Nicolas Terol

This is great !
But the method getDisplayMedia can fail. You can see this by wrapping the async call in a try catch bloc and catching the error.
And that's a good thing, it's pretty obvious why this method should be protected. I don't know about Windows, but under Mac you must give it access to your browser from the system and not only the browser. Besides, this method cannot be called programmatically :
Only the user can call it from an html button.

Still a great article ! It's a fantastic tool to play with.