Micro-interactions are the tiny animations that make an app feel alive.
They’re not big transitions or hero animations — they’re the small details that signal depth, responsiveness, and craftsmanship.
Apple uses micro-interactions everywhere:
- button taps
- icon highlights
- card lift-on-hover
- subtle pops
- ripple effects
- rotation hints
- glow pulses
In this post, we’ll build 7 polished micro-interactions using pure SwiftUI.
These are plug-and-play and instantly make your UI feel premium.
🎯 1. Tap Pop Animation (The “Apple Button” Feel)
struct TapPop: View {
@State private var pressed = false
var body: some View {
Text("Tap Me")
.font(.headline)
.padding(.horizontal, 26)
.padding(.vertical, 14)
.background(.ultraThinMaterial)
.clipShape(RoundedRectangle(cornerRadius: 16))
.scaleEffect(pressed ? 0.92 : 1)
.animation(.snappy(duration: 0.18), value: pressed)
.onTapGesture {
pressed = true
DispatchQueue.main.asyncAfter(deadline: .now() + 0.12) {
pressed = false
}
}
}
}
This is the same smooth “tap feedback” feel used in iOS buttons.
🎚 2. Hover Lift / Card Elevation (Like App Store)
struct LiftCard: View {
@State private var hover = false
var body: some View {
RoundedRectangle(cornerRadius: 20)
.fill(.ultraThinMaterial)
.frame(height: 140)
.scaleEffect(hover ? 1.03 : 1)
.shadow(color: .black.opacity(0.25),
radius: hover ? 30 : 10,
y: hover ? 10 : 4)
.animation(.smooth(duration: 0.22), value: hover)
.onHover { hover = $0 }
}
}
(Works on iPad, Mac, and VisionOS instantly.)
💫 3. Ripple Effect on Tap
struct RippleButton: View {
@State private var ripple = false
var body: some View {
ZStack {
Circle()
.stroke(Color.blue.opacity(0.3), lineWidth: 3)
.scaleEffect(ripple ? 2.8 : 0.1)
.opacity(ripple ? 0 : 1)
.animation(.smooth(duration: 0.55), value: ripple)
Circle()
.fill(.blue)
.frame(width: 70, height: 70)
}
.onTapGesture {
ripple = false
ripple = true
}
}
}
Perfect for confirmation taps or action buttons.
🔄 4. Icon Pulse (Subtle Attract Animation)
struct PulsingIcon: View {
@State private var pulse = false
var body: some View {
Image(systemName: "bolt.fill")
.font(.system(size: 40))
.scaleEffect(pulse ? 1.08 : 1)
.animation(.easeInOut(duration: 1.2).repeatForever(), value: pulse)
.onAppear { pulse = true }
}
}
Ideal for hinting an interactive element.
🌀 5. Rotation Hint (For Toggles and Arrows)
struct RotateHint: View {
@State private var rotate = false
var body: some View {
Image(systemName: "arrow.triangle.2.circlepath")
.rotationEffect(.degrees(rotate ? 10 : -10))
.animation(.smooth(duration: 0.9).repeatForever(autoreverses: true),
value: rotate)
.onAppear { rotate = true }
}
}
This gently invites interaction.
🌟 6. Glow Pulse Effect (Subtle Neon)
struct GlowPulse: View {
@State private var glow = false
var body: some View {
Circle()
.fill(.pink)
.frame(width: 22, height: 22)
.shadow(color: .pink.opacity(glow ? 0.9 : 0.3),
radius: glow ? 20 : 6)
.animation(.easeInOut(duration: 1.4).repeatForever(autoreverses: true),
value: glow)
.onAppear { glow = true }
}
}
Looks amazing in glass UIs.
🪄 7. Slide-In Micro Transition (For Cards & Lists)
struct SlideInItem: View {
@State private var show = false
var body: some View {
HStack {
RoundedRectangle(cornerRadius: 12)
.fill(.ultraThinMaterial)
.frame(height: 80)
.offset(x: show ? 0 : -40)
.opacity(show ? 1 : 0)
.animation(.spring(response: 0.4, dampingFraction: 0.75),
value: show)
}
.onAppear {
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
show = true
}
}
}
}
Great for list appearances and onboarding screens.
✔️ Final Thoughts
Micro-interactions are subtle — but they add:
- personality
- polish
- delight
- clarity
- responsiveness
- “premium feel”
With these reusable SwiftUI patterns, you can upgrade any UI without heavy animation code.
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