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Shashank Rajurkar
Shashank Rajurkar

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Why Most Developer Side Projects Never Get Users

Most developers think:

Better code → more users

Reality:

Code + Distribution → Users
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Most developers have at least one of these.

A side project that took weeks (sometimes months) to build.

Clean architecture.
Nice UI.
Thoughtful code.

And yet…

0 users.

Not because the product was bad.

But because of one missing skill.

Distribution.

The Common Path Most Developers Take

It usually looks like this:

Idea → Code → Launch → Hope for users

You work on the product in the evenings.

You polish features.

You finally launch.

Then…

Nothing happens.

No signups.
No feedback.
No traction.

Flow diagram showing the typical developer path: Idea → Build → Launch → Wait for Users → Nothing Happens.

The Problem Isn’t the Code

Developers are trained to optimize for things like:

performance

scalability

architecture

clean code

Those things matter.

But when it comes to products, they’re only half the equation.

What actually determines traction is this:

Code + Distribution = Users

Without distribution, even great products stay invisible.

The Internet Is Full of Invisible Products

There are thousands of:

useful dev tools

clever side projects

beautifully designed apps

that nobody uses.

Not because they’re bad.

Because nobody knows they exist.

A Different Way to Think About Building

Instead of this:

Build → find users

Try this:

Find users → build solution

Start with the people.

Understand the problem.

Then build something small that solves it.

Diagram showing Code + Distribution leading to Traction.

A Skill Developers Rarely Learn

Developers spend years learning:

programming languages

frameworks

system design

But almost nobody teaches:

how to get users.

This is essentially Go-To-Market thinking for developers.

What I’m Exploring

I’m interested in the space between:

code → traction

How developers turn:

side projects into real products

tools into startups

code into users

In upcoming posts, I’ll share ideas and experiments around what I call Developer GTM - practical ways developers can launch products and find their first users.

If you’re building things and wondering how to get traction, this might be useful.

I'm exploring Developer GTM - how developers go from code → traction.

If you're building side projects, I'd love to hear:
What was the hardest part about getting your first users?
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