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Shira MAS
Shira MAS

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Creating Personal AI Agents in Multiplayer Games with LoRA Adapters: An Efficient and Memory-Saving Solution

Have you ever imagined a multiplayer game where each player has a personal AI agent that continues to chat, respond, and act in their style - even when they are offline?

In NanoVerse, a 2D online open-world game inspired by Minecraft, this is exactly what we built. Using small language models (LLMs) and LoRA adapters, we were able to give each player a unique voice, persistent personality, and a dynamic, living experience - all running efficiently on a single server with a standard GPU.

Pixel art illustration of the NanoVerse game world, showing player avatars interacting with a glowing blue personal AI agent and an AI brain icon, illustrating the concept of persistent AI companions.


Why It Matters?

Games feel more alive when AI agents can mimic player behavior:

Remembering speech patterns
Responding consistently
Continuing to contribute to the world even when the player is offline

This personalized AI creates a deep and engaging gaming experience.

The challenge? Creating unique agents for hundreds of players without maintaining hundreds of separate models, or relying on massive infrastructure. LoRA provides a precise, lightweight, and scalable solution.


Our Goal

Our goal was to achieve high performance and low response times, using a single server with an RTX 2080 Ti GPU, while maintaining:

• Low memory usage
• High speed
• High-quality player experience

To achieve this, we redesigned the model architecture and built an optimized inference pipeline.


Key Concepts

Fine-Tuning

A process in which the model’s existing weights are carefully updated to adapt to a specific dataset (like a player’s style), without losing the model’s general knowledge.

LoRA (Low-Rank Adaptation)

A fine-tuning technique that updates only a small portion of the base model’s parameters, allowing hundreds of unique adapters to coexist without duplicating entire models.

Personal Adapter

A compact module that captures the personality, style, and behavior of each player - effectively the player’s linguistic fingerprint.

DPO (Direct Preference Optimization)

A framework that allows calibrating the model based on real player preferences, improving alignment and response quality.

Architectural diagram showing a central Base AI Model connected to multiple Personal Adapters via LoRA Adapters, demonstrating the memory-efficient approach for managing unique player personalities.


Our Technical Pipeline

The solution is built on the Gemma-3 model family (1B/4B), serving as the base models for all players.

Each player receives their own LoRA adapter, trained exclusively on their personal dialogue data.

1. Per-Player Data Collection

Full automation for collecting and organizing each player’s dialogues:

• Style
• Vocabulary
• Preferences

Recommendation: Use clean, high-quality data, even if limited in size, to avoid inconsistent behavior in agents.

2. LoRA Fine-Tuning

Training only a minimal subset of the model’s parameters for each player allows hundreds of adapters to run efficiently on the same server.

3. Real-Time Inference Pipeline

Fast Adapter Switching with dynamic and intelligent loading
KV-Cache Optimization supporting dozens of simultaneous chats on the GPU
Microservices with Python + FastAPI providing a robust API for the game engine and UI

Real-Time Chat System for Players

Flowchart illustrating the Real-Time Inference Pipeline, highlighting the connections between the GPU Inference Engine, Fast Adapter Switching, KV-Cache Optimization, and Microservices built with Python + FastAPI.

The chat is a central feature of the game, enabling player-to-player communication and world interaction.

It also includes Like/Dislike buttons to collect preference data for future agent calibration.


LoRA and Beyond - Infrastructure for DPO

Diagram showing the closed-loop DPO System, where player feedback (Like/Dislike) flows to the DPO System, leading to continuous AI Agent Adjustment and improved alignment.

Beyond player personalization, we built a full DPO infrastructure:

• Like/Dislike buttons inside the chat
• Collection of real preference data
• Pipeline planning for future agent calibration based on community preferences

This allows the system to improve automatically based solely on real usage.


Key Insights for Developers

LoRA adapters are a game-changer: lightweight, efficient, and provide excellent real-time personalization
Inference efficiency matters as much as model quality: memory management, precise pipelines, and KV-Cache optimization are crucial
Automated learning loops pay off: nightly adapter updates allow agents to improve without manual intervention


Developer Takeaways

Visual summary of the Developer Takeaways: Start Small (icon of robot with LoRA), Invest in Inference (server icon with KV-Cache and Fast Pipelines), and Plan Alignment (DPO cloud icon), providing strategic advice for implementing personalized AI.

If you want to integrate personalized AI into a game or interactive application while staying budget-friendly and hardware-efficient:

  1. Start small - LoRA on small models is highly effective
  2. Invest in inference - this is what drives true player experience
  3. Plan Alignment from day one - collecting preference data is key for future improvements

For technical details, code examples, or the full system, check out our GitHub (https://github.com/KamaTechOrg/NanoVerse) or visit the NanoVerse website (https://nanoverse.me/).

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