Systems should not only compute results, but also explain how those results were obtained.
Parent pointers are a minimal metadata layer that turns an algorithm into a usable system feature.
Shortest path algorithms are often discussed in terms of computing the minimum distance between two nodes.
However, in real systems, knowing the distance alone is rarely sufficient — we often need the actual path.
This article explains a simple but powerful technique to reconstruct the shortest path using a parent array.
The Core Idea: Storing Parent Pointers
When running BFS on an unweighted graph, we relax edges level by level.
Whenever we discover a node for the first time, we store where it came from.
vector parent(V, -1);
For every neighbor visited:
parent[neighbor] = node;
This creates an implicit shortest-path tree.
Reconstructing the Path
Once BFS completes, we can reconstruct the path by walking backwards from the destination node using the parent pointers.
vector path;
for (int v = destination; v != -1; v = parent[v]) {
path.push_back(v);
}
reverse(path.begin(), path.end());
This converts a distance-only result into an actual navigable route.
Why This Matters Beyond DSA
This pattern appears in real-world systems:
Navigation systems reconstruct routes
Workflow engines trace execution paths
Debugging tools track state transitions
Distributed systems explain decisions
Optimization without traceability is incomplete.
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