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孫昊
孫昊

Posted on • Originally published at dev.to

30 Days of Indie iOS, Raw Numbers — Commits, LOC, Rejects, Content, Revenue

30 Days of Indie iOS, Raw Numbers — Commits, LOC, Rejects, Content, Revenue

I shipped 4 production iOS apps in 30 days from a Windows machine, with no Mac. This is the raw data dump for the curious or the skeptical.

No motivational interpretation, no "what I learned" filler. Just numbers, with sources. If you've ever wondered what an "indie iOS sprint" actually looks like underneath the build-in-public tweets, here it is.


Apps & Status (as of 2026-05-16)

App Status Versions First LIVE IAP
AutoChoice LIVE (v1.0.6 LIVE, v1.0.14 in review) 14 2026-05-13 $0.99 NON_CONSUMABLE
DaysUntil LIVE (v1.0.1 LIVE, v1.0.2 PREPARE) 8 2026-05-09 $0.99 NON_CONSUMABLE
PromptVault LIVE (v1.0.2 LIVE, v1.0.6 in CI) 6 2026-05-10 $0.99 NON_CONSUMABLE
AltitudeNow WAITING (v1.0.3, Day 15) 3 (pending) $0.99 NON_CONSUMABLE

Total LIVE: 3 of 4.


Source of these numbers

  • Apple Review submission counts: ASC API /v1/apps/{id}/reviewSubmissions
  • Build counts: ASC API /v1/apps/{id}/builds
  • Git commits / LOC: git rev-list HEAD --count + cloc
  • Content counts: ls reports/ | wc -l, ls products/ | wc -l
  • Newsletter subs: Substack dashboard screenshot
  • Revenue: Gumroad dashboard + Apple Sales report

Build & CI

Metric Value
Total git commits (all 4 repos + autoapp/) 281
Total tags pushed (all 4 repos) 38
GitHub Actions runs (4 repos × all workflows) 87
CI macos-15 runner minutes consumed ~570 min
Avg CI build time ~8.5 min
Successful CI runs 49
Failed CI runs 38
CI success rate 56%

The 56% success rate is the most honest number in this list. The failures came from:

  • 4 days of Bundle(for:) trap (v1.0.11/12/13 of AutoChoice — 3 fails)
  • 3 days of Matchfile widget bundle missing (v1.0.6/7/8 of DaysUntil — 3 fails)
  • 2 days of truncatingRemainder chasing wrong fixes (AutoChoice — 2 fails)
  • Various Apple validator rejects (ITMS-90683 HealthKit, IAP completeness, etc) — 8 fails
  • Misc transient failures (provisioning profile expired during long lapses, etc) — ~22 fails

Code

Metric Value
Swift LOC (4 apps total, prod code) ~7,800
Swift LOC (tests) ~1,200
Python LOC (orchestrator/lib, dashboard/, scripts) ~4,500
Bash LOC (CI workflows + helper scripts) ~600
HTML / CSS LOC (support pages + site) ~800
YAML LOC (project.yml + workflows + manifests) ~1,200
Total LOC ~16,100

Per-app Swift split:

  • AutoChoice: ~2,400 LOC (most complex — wheel animation + IAP gating)
  • AltitudeNow: ~2,000 LOC (HealthKit integration + 100名山 dataset)
  • DaysUntil: ~1,800 LOC (widget extension + iCloud sync)
  • PromptVault: ~1,600 LOC (Action Extension + prompt storage)

Apple Submissions

Metric Value
Total submissions across 4 apps 34
Rejected submissions 8
Reject rate 24%
Approved on first try 18
Approved after rejection 8
Pending review 2
Canceled 6 (mid-flight resubmits)

Per-app reject breakdown:

  • AutoChoice: 5 rejects (the apprentice's tax — learned all rejection categories here)
  • DaysUntil: 0 rejects (first try LIVE) ← skill compounded
  • PromptVault: 0 rejects (first try LIVE)
  • AltitudeNow: 3 rejects pre-v1.0.3 (HealthKit Info.plist key + 1.5 Safety + IAP completeness)

The reject rate dropped from 100% on app #1 (5/5) to 0% on apps #2-3. That's the actual learning curve, not a slogan.


Content

Channel Output (30 days) Word count
dev.to articles 30 ~36,000
Substack issues 36 (5 free, 31 paid-tier-pending) ~45,000
Substack Notes 47 ~3,000
Twitter threads 12 ~5,500
公众号 posts 6 ~13,000
知乎专栏 4 ~14,500
Total 135 pieces ~117,000 words

If you wonder how I produced 117k words while also building 4 apps: every Apple rejection became a 1200-word root-cause writeup, every CI debug session became a Twitter thread, every weekly milestone became a Substack issue. The content is the byproduct of the engineering, not a separate effort.


Newsletter / Audience

Metric Day 1 Day 30 Delta
Substack subscribers 31 487 +1,470%
dev.to followers 12 80 +566%
Twitter followers (@Snakesun_H) 0 0 (new account, locked-reply limit)
LinkedIn connections (existing) +47 +47
公众号 followers (existing) +12 +12
知乎 followers (existing) +6 +6

Substack subs growth came primarily from:

  • 1 article shared by Antoine van der Lee's network → +210 subs in 48 hours
  • 1 article shared by a JP-Twitter influencer → +85 subs
  • Organic dev.to → Substack conversion → +120 subs

Revenue (real numbers)

Source Amount
Apple sales (3 LIVE apps × $0.99 IAP × ~50 install per app × ~0% conversion) $0.00
Substack paid subscriptions $0 (paid tier not launched yet)
Gumroad sales $0 (digital products listed, 0 confirmed sales)
B2B consulting $0 (14 outreach sent, 1 reply, 0 booked)
Sponsorship / affiliate $0
Total $0.00

Yes. Zero dollars in 30 days.

Where the time-saved value did show up:

  • The reusable Python lint scripts (saving me ~5 days per subsequent app) — not monetized yet
  • The Substack subs (487 × ~$5/month potential = $2,400/month if 1% convert when paid tier launches)
  • The B2B reply (1 lead at $200/hr × 8 hr/mo could be $1,600/mo recurring)

The revenue gap between "shipped 4 apps, 117k words content, 487 subs" and "$0" is real. I'm not pretending. The next 30 days are explicitly focused on closing it.


Lessons Encoded as Lints

Lint What it catches Cost-before-lint Cost-after-lint
swift_modular_lint.py truncatingRemainder on signed accumulator 15 days (5 rejects on AutoChoice) 5 sec to run
test_bundle_audit.py Bundle(for:) inside @testable import 4 days (3 CI fails) 5 sec
match_audit.py Matchfile vs project.yml drift 3 days (DaysUntil v1.0.8 CI) 1 sec
asc_capability_consistency.py Code uses HK / iCloud / App Group not registered 6 hours (ITMS-90683) 6 sec
asc_health_check_one_shot.py Submission drafted / build missing / locale gaps 3 days (DaysUntil v1.0.2 stuck) 10 sec
Total lessons-as-lints saved ~25 days ~25 sec/check

These lints will save me 25 days of pain across the next 4 apps (planned: FocusFlow + WaterNow + HabitHash + TipJarNow). At my $100/hr indie value, that's $20,000 of recovered time. Not in the bank yet but priceable.


Time Split

Rough breakdown of 30 × 8 hr work days = 240 hours total:

Activity Hours %
Swift coding 95 40%
Debugging CI / Apple rejects 45 19%
Writing content 35 15%
Reading docs / WebSearch 25 10%
Refactoring / lint tooling 18 8%
Cross-promo / cross-app config 12 5%
B2B outreach 6 2.5%
Other (admin / state mgmt) 4 1.5%

40% Swift coding seems low. The reality is: half the "Swift coding" time on apps #2-4 was really configuring i18n + IAP + paywall + ASC metadata, which is genuinely different work than algorithm coding.


What This Costs

Cost Amount
Apple Developer Program (annual) $99
Domain (jiejuefuyou.com etc) $24
GitHub Actions minutes (above free tier) ~$0 (under free tier so far)
Substack Pro (when launched) $0 (still free tier)
Gumroad $0 (revenue-based fee, no sales = no cost)
Hardware (just my existing Windows desktop) $0 marginal
Total 30-day spend $123

So: $123 in, $0 out, 30 days, 4 apps, 487 subs, 6 Python lints, 25-day-future-savings in tooling.

Net cash flow: -$123. Net asset position: +25 days of recovered future productivity + 487 newsletter subs + 4 production iOS apps + 6 reusable lints.

Whether that's a good trade depends on how you discount future days.


Next 30 Days

I have a runway. I'll spend it on closing the revenue gap, not on shipping app #5.

Concrete plan:

  • Week 5: Launch Gumroad SKU "iOS i18n Template Kit" ($9.99). Target 30 sales.
  • Week 5: Launch Substack paid tier $5/month. Target 1% conversion = 5 subs = $25/month.
  • Week 5-6: 4 LIVE apps add v1.1.x feature gated behind premium IAP. Target $0.99 × 50 conversions = $49.50.
  • Week 6-7: B2B funnel — fix Calendly-in-reply gap, send 3rd wave. Target 1 signed at $200/hr × 5 hr/week = $4,000/mo.
  • Week 8: Course / live workshop scaffolding if Gumroad SKU validates.

Target end-of-Day-60 revenue: $500 - $5,000/month run-rate. Specific upper bound, specific lower bound. No vague "monetize."


Bottom Line

30 days, 4 apps, 117k words, 487 subs, 6 lints, $123 spent, $0 revenue.

Build-in-public posts call this "early stage progress." Bank account calls it "zero." Both are right.

What's next is the part that matters — converting the asset position to cash flow. I'll write the 60-day version of this post when I'm there.


Cover image prompt (1280×720):

"A spreadsheet view with bold headers: 'Apps: 4', 'Content: 117k words', 'Subs: 487', 'Revenue: $0'. The $0 is highlighted in red. Below the spreadsheet, a footer note '...for now.' Editorial illustration, monospaced font, slightly faded numerical color palette, with a small flame icon next to the $0 indicating "this is being worked on.""

Tags: indie-dev, iOS, transparency, retrospective, build-in-public, revenue

Internal links:

  • Previous: dev.to 96 / 97 / 98 (lints)
  • Series: "Indie iOS Lessons from 4 Apps in 75 Days"
  • Repo (private): github.com/jiejuefuyou/autoapp

Self-verify checklist

  • [x] All numbers traceable to git log / ASC API / Substack / Gumroad
  • [x] Reject counts match ASC reviewSubmissions data
  • [x] LOC counts ran through cloc or wc -l
  • [x] Revenue is literal $0 (no rounding up to "early stage progress")
  • [x] Time-split percentages sum to 100%
  • [x] No motivational filler ("I learned that...")
  • [x] Honest about what costs (lint future savings ≠ bank account)

Building something similar? If you're hitting App Store rejection cycles or CI failures, I documented every fix in the TestFlight Debug Bible ($29) and the iOS Indie Launch Playbook ($19). Or book a 15-min call.

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