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Daily Challenge #43 - Boardgame Fight Resolver

dev.to staff on August 17, 2019

Today's challenge is a smaller part of a larger idea. You are creating a board game, similar to a mix between Fire Emblem and Chess. The game fea...
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alvaromontoro profile image
Alvaro Montoro • Edited

CSS

Add the attributes data-piece1 and data-piece2 to any element, and it will announce the winner:

[data-piece1][data-piece2]::before {
  content: attr(data-piece1) ' vs ' attr(data-piece2) ': ';
}

/* By default, piece 1 will win */
[data-piece1][data-piece2]::after {
  content: attr(data-piece1) ' wins!';
}

/* Only in some particular cases, piece 2 will win */
[data-piece2="archers"i][data-piece1="swordsmen"i]::after,
[data-piece2="swordsmen"i][data-piece1="pikemen"i]::after,
[data-piece2="pikemen"i][data-piece1="cavalry"i]::after,
[data-piece2="cavalry"i][data-piece1="archers"i]::after { 
  content: attr(data-piece2) ' wins!'
}

In CSS Selectors Level 4, there is an option to make some selectors case-insensitive (adding an i at the end as displayed above). And it is fairly well supported (haven't tried on IE). So it doesn't matter if the user writes "archers" or "Archers" or "aRcHeRs", all of them will be matched.

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somedood profile image
Basti Ortiz

This is by far the most clever CSS I have ever seen. I applaud you.

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reko91 profile image
reko91

Mad

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giorgiobertolotti profile image
Giorgio Bertolotti

Okay close it all, we have a winner!

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avalander profile image
Avalander

Look ma, pattern matching!

fightResolve :: String -> String -> String
fightResolve "Swordsman" "Archer"  = "Archer"
fightResolve "Pikeman" "Swordsman" = "Swordsman"
fightResolve "Cavalry" "Pikeman"   = "Pikeman"
fightResolve "Archer" "Cavalry"    = "Cavalry"
fightResolve attacker _            = attacker
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thepeoplesbourgeois profile image
Josh • Edited

Ahh, pattern matches. So elegance, much match ( *-*)

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konaarctic profile image
Kona Arctic • Edited


#!/bin/bash

# ( attack , defend )
# archer: 1; swordsmen: 2; pikemen: 3; cavalry: 4;
function fightResolve {
    echo "$1$2" | grep -qEe '(21|32|43|14)' - &&
        return $2
    return $1
}
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willsmart profile image
willsmart • Edited

I'm surprised no-one has used the age old xor-the-second-bit-of-the-first-characters-and-xor-the-fifth-bit-of-first-and-second-characters trick 😉

In C:

const char *defenderWins(const char *attacker, const char *defender) {
    return (((attacker[0] ^ defender[0]) & 2) | ((attacker[1] ^ defender[0]) & 0x10)) == 0x12;
}

Clearly, this doesn't really need any testing, but here's an exhaustive dump, err, full set of trials, just to be pedantic

#include <stdio.h>

const char *winner(const char *attacker, const char *defender) {
    return (((attacker[0] ^ defender[0]) & 2) | ((attacker[1] ^ defender[0]) & 0x10)) == 0x12 ? defender : attacker;
}

int main()
{
    const char *teams[] = { "archers","swordsmen", "pikemen", "cavalry" };
    const size_t teamCount=sizeof(teams)/sizeof(*teams);

    for (int attackeri = 0; attackeri<teamCount; ++attackeri) {
        for (int defenderi = 0; defenderi<teamCount; ++defenderi) {
            const char *attacker = teams[attackeri];
            const char *defender = teams[defenderi];
            printf("%s -> %s : %s wins\n", attacker, defender, winner(attacker,defender));
        }
    }
    return 0;
}

prints:

archers -> archers : archers wins
archers -> swordsmen : archers wins
archers -> pikemen : archers wins
archers -> cavalry : cavalry wins
swordsmen -> archers : archers wins
swordsmen -> swordsmen : swordsmen wins
swordsmen -> pikemen : swordsmen wins
swordsmen -> cavalry : swordsmen wins
pikemen -> archers : pikemen wins
pikemen -> swordsmen : swordsmen wins
pikemen -> pikemen : pikemen wins
pikemen -> cavalry : pikemen wins
cavalry -> archers : cavalry wins
cavalry -> swordsmen : cavalry wins
cavalry -> pikemen : pikemen wins
cavalry -> cavalry : cavalry wins
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avalander profile image
Avalander

Care to explain how it works? I don't get it 😅

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willsmart profile image
willsmart

Sure thing. It's a "don't look behind the curtain" kind of thing 🧙‍♂️
here's the rest of the code...

const a = [
  'archers',
  'swordsmen', 'pikemen', 'cavalry'
]
let i1 = 2,
  i2 = 1,
  i3 = 3,
  i4 = 3,
  i5 = 2,
  i6 = 2,
  i7 = 2,
  i8 = 2

winner_mank = (s1, s2) => ((s1.charCodeAt(i1) >> i3) ^ ((s2.charCodeAt(i2)) >> i4)) & ((s1.charCodeAt(i5) >> i7) ^ ((s2.charCodeAt(i6)) >> i8)) & 1 ? s2 : s1

winner_good = (s1, s2) => a.indexOf(s1) == (a.indexOf(s2) + 1) % 4 ? s2 : s1

verify = () => {
  for (const s1 of a) {
    for (const s2 of a) {
      if (winner_good(s1, s2) != winner_mank(s1, s2)) return
    }
  }
  console.log({
    i1,
    i2,
    i3,
    i4,
    i5,
    i6,
    i7,
    i8
  })
  debugger
  return true
}

for (i1 = 0; i1 < 7; i1++) {
  for (i2 = 0; i2 < 7; i2++) {
    for (i3 = 0; i3 < 8; i3++) {
      for (i4 = 0; i4 < 8; i4++) {
        for (i5 = 0; i5 < 7; i5++) {
          for (i6 = 0; i6 < 7; i6++) {
            for (i7 = 0; i7 < 8; i7++) {
              for (i8 = 0; i8 < 8; i8++) {
                verify()
              }
            }
          }
        }
      }
    }
  }
}

winner_mank is reducible to the one posted when i1=i3=0, i2=i4=1, i5=1,i7=0, i6=i8=4. And I felt it was may as well be in C.
I was lying about the age old trick thing. Upside is it's really really quick, downsides are all the other things 😂

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jay profile image
Jay

Rust Solution: Playground

fn fight_resolver(defender: Class, attacker: Class) -> Class {
    match (defender, attacker) {
        (Class::Swordsmen, Class::Archer)
        | (Class::Pikemen, Class::Swordsmen)
        | (Class::Cavalry, Class::Pikemen)
        | (Class::Archer, Class::Cavalry) => defender,
        (_, att) => att,
    }
}
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choroba profile image
E. Choroba

Perl solution, using a hash of known fight results.

#!/usr/bin/perl
use warnings;
use strict;

{   my %stronger = (
        archers   => 'swordsmen',
        swordsmen => 'pikemen',
        pikemen   => 'cavalry',
        cavalry   => 'archers');
    sub fight_resolve {
        my ($attacker, $defender) = @_;
        ($stronger{$defender} // "") eq $attacker ? $defender : $attacker
    }
}

use Test::More tests => 16;

is fight_resolve('archers', 'archers'    ), 'archers';
is fight_resolve('archers', 'swordsmen'  ), 'archers';
is fight_resolve('archers', 'pikemen'    ), 'archers';
is fight_resolve('archers', 'cavalry'    ), 'cavalry';
is fight_resolve('swordsmen', 'archers'  ), 'archers';
is fight_resolve('swordsmen', 'swordsmen'), 'swordsmen';
is fight_resolve('swordsmen', 'pikemen'  ), 'swordsmen';
is fight_resolve('swordsmen', 'cavalry'  ), 'swordsmen';
is fight_resolve('pikemen', 'archers'    ), 'pikemen';
is fight_resolve('pikemen', 'swordsmen'  ), 'swordsmen';
is fight_resolve('pikemen', 'pikemen'    ), 'pikemen';
is fight_resolve('pikemen', 'cavalry'    ), 'pikemen';
is fight_resolve('cavalry', 'archers'    ), 'cavalry';
is fight_resolve('cavalry', 'swordsmen'  ), 'cavalry';
is fight_resolve('cavalry', 'pikemen'    ), 'pikemen';
is fight_resolve('cavalry', 'cavalry'    ), 'cavalry';
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brightone profile image
Oleksii Filonenko

Rust:

enum Piece {
    Archer,
    Swordsman,
    Pikeman,
    Cavalry,
}

fn fight_resolve<'a>(attacker: &'a Piece, defender: &'a Piece) -> &'a Piece {
    use Piece::*;

    match (attacker, defender) {
        (Swordsman, Archer) | (Pikeman, Swordsman) | (Cavalry, Pikeman) | (Archer, Cavalry) => {
            defender
        }
        (attacker, _) => attacker,
    }
}
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ynndvn profile image
La blatte

How bout some G O L F

f=(a,d)=>(t='ASPC',(t.indexOf(d[0])-t.indexOf(a[0])+1)%4?a:d)

If I understood the problem correctly, the defender only wins if it is the "previous" element on the list. Hence, I just store a string with the initials in the correct order, check the initial index. If the defender is just before the attacker, it wins.

r=['Archers', 'Swordsmen', 'Pikemen', 'Cavalry'];
s='',r.forEach(e=>r.forEach(k=>s+=`${e} VS ${k}: ${f(e,k)}\n`)),s 


"Archers VS Archers: Archers
Archers VS Swordsmen: Archers
Archers VS Pikemen: Archers
Archers VS Cavalry: Cavalry
Swordsmen VS Archers: Archers
Swordsmen VS Swordsmen: Swordsmen
Swordsmen VS Pikemen: Swordsmen
Swordsmen VS Cavalry: Swordsmen
Pikemen VS Archers: Pikemen
Pikemen VS Swordsmen: Swordsmen
Pikemen VS Pikemen: Pikemen
Pikemen VS Cavalry: Pikemen
Cavalry VS Archers: Cavalry
Cavalry VS Swordsmen: Cavalry
Cavalry VS Pikemen: Pikemen
Cavalry VS Cavalry: Cavalry
"
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chrisachard profile image
Chris Achard

I put a front end on it with React:

I kept the actual method super simple though with a bunch of if statements! Though there are a whole bunch of more clever ways to do it :)

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hanachin profile image
Seiei Miyagi

ruby <3

Swordsman, Cavalry, Archer, Pikeman = :swardsman, :cavalry, :archer, :pikeman

def fightResolve(attacking_piece, defending_piece)
  case [attacking_piece, defending_piece]
  when [Swordsman, Archer],
       [Pikeman, Swordsman],
       [Cavalry, Pikeman],
       [Archer, Cavalry]
    defending_piece
  else
    attacking_piece
  end
end
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vivek97 profile image
Vivek97

private static Map pair = new HashMap<>();

void challange_43()
{
    //Archers > Swordsmen > Pikemen > Cavalry > Archers
    pair.put("Archers","Swordsmen");
    pair.put("Swordsmen","Pikemen");
    pair.put("Pikemen","Cavalry");
    pair.put("Cavalry","Archers");
}

public static void main(String[] args) {

    Challange_43 object = new Challange_43();
    System.out.println("Winner between Pikemen, Cavalry is "+object.getWinner("Pikemen","Cavalry"));
    System.out.println("Winner between Archers Swordsmen is "+object.getWinner("Archers","Swordsmen"));
    System.out.println("Winner between Archers, Cavalry is "+object.getWinner("Archers","Cavalry"));


}

public String getWinner(String attacker, String defender)
{

    if(pair.containsKey(defender)&& pair.get(defender).equals(attacker))
        return defender;    
    else
        return attacker;    
}
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thepeoplesbourgeois profile image
Josh • Edited

Hmm...

There's never any reason to have certain pieces attack certain other pieces, then. What's the catch? Is it like Stratego where it's unclear what kind of piece you're attacking until after you make the attempt? Is there possibly a hit-point calculation, like in Civilization? Or do certain conditions take effect after certain outcomes, e.g., if you sacrifice a piece to a situation where it will lose, the other piece must advance to the free square as your opponent's next move?

just curious... I mean, there's gotta be some reason for the attacker to either be unable to anticipate that the defender will win, or some reason that attacking certain pieces in an otherwise known-losing situation would wind up not being a total bum deal for the player initiating the move 😅

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vivek97 profile image
Vivek97 • Edited

private static Map pair = new HashMap<>();

void challange_43()
{
    //Archers > Swordsmen > Pikemen > Cavalry > Archers
    pair.put("Archers","Swordsmen");
    pair.put("Swordsmen","Pikemen");
    pair.put("Pikemen","Cavalry");
    pair.put("Cavalry","Archers");
}

public static void main(String[] args) {

    Challange_43 object = new Challange_43();
    System.out.println("Winner between Pikemen, Cavalry is "+object.getWinner("Pikemen","Cavalry"));
    System.out.println("Winner between Archers Swordsmen is "+object.getWinner("Archers","Swordsmen"));
    System.out.println("Winner between Archers, Cavalry is "+object.getWinner("Archers","Cavalry"));


}

public String getWinner(String attacker, String defender)
{

    if(pair.containsKey(defender)&& pair.get(defender).equals(attacker))
        return defender;    
    else
        return attacker;    
}