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Object-Oriented Programming (OOP) is a programming paradigm that uses "objects" to design software. These objects can be anything you want to model in your program, such as a person, car, or bank account. Each object can have properties (attributes) and actions (methods) it can perform.
Let's break down the basic concepts of OOP:
- Class: A blueprint for creating objects. It defines a set of attributes and methods that the created objects (instances) will have.
 - Object: An instance of a class. When a class is defined, no memory is allocated until an object of that class is created.
 - Attribute: A variable that belongs to an object or class. Attributes are used to store information about the object.
 - Method: A function that belongs to an object or class. Methods define the behaviors of an object.
 
Example
Let's create a simple class to understand these concepts better.
Step 1: Define a Class
class Dog:
    # This is a class attribute
    species = "Canis familiaris"
    # The __init__ method initializes the object's attributes
    def __init__(self, name, age):
        self.name = name  # instance attribute
        self.age = age    # instance attribute
    # An instance method
    def bark(self):
        return f"{self.name} says woof!"
Step 2: Create an Object (Instance of the Class)
my_dog = Dog("Buddy", 5)
Here, my_dog is an instance of the Dog class. It has attributes name and age, and it can use the method bark.
Step 3: Access Attributes and Methods
# Accessing attributes
print(my_dog.name)  # Output: Buddy
print(my_dog.age)   # Output: 5
print(my_dog.species)  # Output: Canis familiaris
# Calling a method
print(my_dog.bark())  # Output: Buddy says woof!
Breaking Down the Code
- 
Class Definition (
class Dog):- 
class Dog:defines a new class namedDog. - 
speciesis a class attribute shared by all instances of theDogclass. 
 - 
 - 
The
__init__Method:- 
__init__is a special method called a constructor. It is automatically called when a new instance of the class is created. - 
selfrefers to the instance of the class. It is used to access instance attributes and methods. - 
self.nameandself.ageare instance attributes unique to each instance. 
 - 
 - 
Instance Method (
def bark):- 
barkis a method that belongs to theDogclass. It uses theselfparameter to access the instance's attributes. 
 - 
 
More About Classes and Objects
- 
Class Attributes vs. Instance Attributes:
- Class attributes are shared across all instances of the class.
 - Instance attributes are unique to each instance.
 
 - 
Encapsulation:
- Encapsulation is the concept of bundling data (attributes) and methods that operate on the data within one unit (class).
 
 - 
Inheritance:
- Inheritance is a way to form new classes using classes that have already been defined. It helps in reusability.
 
 - 
Polymorphism:
- Polymorphism allows methods to do different things based on the object it is acting upon, even if they share the same name.
 
 
Example of Inheritance
class Puppy(Dog):
    def __init__(self, name, age, color):
        super().__init__(name, age)  # Initialize attributes from the parent class
        self.color = color  # New attribute unique to Puppy class
    def bark(self):
        return f"{self.name} says yap!"
my_puppy = Puppy("Bella", 1, "brown")
print(my_puppy.bark())  # Output: Bella says yap!
print(my_puppy.color)   # Output: brown
In this example, Puppy is a subclass of Dog. It inherits attributes and methods from Dog but can also have its own additional attributes and methods.
    
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