What is Hexagony?
Hexagony is an esoteric programming language created by Martin Ender. It is similar to 2D languages like Befunge and Fish, but instead of using a square grid, Hexagony executes code on a hexagonal grid. The instruction pointer can move in six possible directions (like navigating a honeycomb), making logic flow far less predictable than traditional line-based languages.
The name comes from "hexagon" and "agony" — because writing and debugging Hexagony programs can be mentally painful, especially when control flow spirals or loops unexpectedly across the grid.
Specs
Language Type: Esoteric / Hexagonal geometry
Released: 2015
Creator: Martin Ender
Execution Model: Stack machine with six-direction movement
Syntax: Symbol-based operations
Purpose: Push 2D execution models further into chaos
CODE EXAMPLE (Hello World)
A compact Hexagony “Hello World” program may look like:
".Hello, World!"&>:@
Depending on interpreter and grid wrapping rules, that outputs:
Hello, World!
(Some official programs use carefully arranged hex layouts that cannot be fully represented in plain text.)
How It Works
- The program is written inside a connected hex grid.
- The instruction pointer moves based on characters it encounters.
- Directions correspond to:
- Up-left
- Up-right
- Left
- Right
- Down-left
- Down-right
- The language includes stack manipulation, arithmetic, branching, and I/O.
- Like Befunge, strings push characters automatically, and special operators modify flow.
Because the storage model mirrors the shape of the code, execution becomes spatial rather than linear.
Strengths
- Extremely creative visual layout.
- Fully Turing-complete despite simple syntax.
- Excellent for puzzles, challenges, and visual logic design.
- A unique alternative to traditional grid-based esolangs.
Weaknesses
- Hard to write without dedicated editors that enforce hex structure.
- Debugging can feel impossible when execution loops diagonally.
- Syntax representation in plain text is awkward.
- Limited interpreter support outside esolang communities.
Where to Run
Hexagony can be executed on:
- TIO.run
- Online hex editing playgrounds
- GitHub interpreter implementations
- Hex-visual debugging tools made by the community
Some versions show real-time pointer movement through the grid.
Should You Learn It?
For serious engineering: No
For esolang exploration and puzzle solving: Yes
For learning 2D/geometry-based execution models: Absolutely
For readable or maintainable code: Never
Summary
Hexagony takes the concept of 2D esolangs and pushes it further by using a hexagonal grid instead of a square one. Programs become intricate geometric structures, and execution behaves like navigating a honeycomb maze. While chaotic and impractical, Hexagony is one of the most clever and visually fascinating languages in the esolang universe.
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