If you've ever explored Minecraft modding or server customization, you may have heard of an MCP Server. But what exactly is it, and why does it matter?
In this post, we’ll break down:
✔ What MCP is and how it works
✔ How an MCP Server differs from standard Minecraft servers
✔ Why MCP was crucial in Minecraft’s modding history
✔ Whether MCP is still relevant today
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1. What is MCP? (Mod Coder Pack)
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MCP (Mod Coder Pack) is a set of tools that decompiles, deobfuscates, and recompiles Minecraft’s source code. Before modern modding tools like Forge and Fabric, MCP was the primary way to modify Minecraft at a deep level.
Key Functions of MCP:
Decompilation: Converts Minecraft’s compiled .jar into readable Java code.
Deobfuscation: Renames obfuscated methods (e.g., func_12345_a) into human-readable names (e.g., attackEntity).
Recompilation: Repackages modified code back into a working game or server.
Without MCP, early Minecraft modders would have had to work with unreadable, obfuscated code, making modding nearly impossible.
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2. What is an MCP Server?
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An MCP Server is a custom Minecraft server modified using MCP’s tools. Unlike standard servers (Spigot, Paper, Vanilla), an MCP Server allows:
✅ Direct modification of core game mechanics (e.g., changing block behavior, entity AI, or networking).
✅ No reliance on plugins or mod loaders—changes are baked into the server itself.
✅ Full access to Minecraft’s decompiled source for deep customization.
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How Does an MCP Server Work?
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Decompile the official Minecraft server .jar using MCP.
Modify the decompiled Java code (e.g., tweak mob spawning, add new blocks).
Recompile the changes into a new, modified server .jar.
Run the custom server with your changes applied.
(Example: You could modify EntityZombie.java to make zombies run faster or drop custom items.)
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3. Why Was MCP So Important?
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Before Forge (2012) and Fabric (2018), MCP was the only practical way to create Minecraft mods. Here’s why it was revolutionary:
🔹 Made obfuscated code readable → Enabled the first Minecraft mods.
🔹 Laid the groundwork for modding APIs → Forge and Fabric later built on MCP’s mappings.
🔹 Allowed server-side mods before Bukkit/Spigot → Early server admins used MCP to customize gameplay.
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MCP vs. Modern Modding Tools
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Feature MCP Forge/Fabric Spigot/Paper
Modification Depth Full source access Hooks into game code Plugin API only
Ease of Use Difficult (manual decompilation) Easier (mod loader) Very easy (plugins)
Performance Impact Depends on changes Moderate Optimized
Use Case Core game edits Mods & client-side tweaks Server plugins
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4. Is MCP Still Used Today?
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While most modders now use Forge/Fabric, MCP still has niche uses:
🔧 Researching Minecraft’s internals (e.g., understanding how chunk loading works).
🔧 Creating ultra-custom private servers (where plugins aren’t enough).
🔨 Educational purposes (learning decompilation/reverse engineering).
However, MCP has major downsides today:
No longer officially updated (stuck on older Minecraft versions).
Requires manual work (unlike Forge’s automatic setup).
Risk of bugs (recompilation can break things).
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5. Conclusion: Should You Use an MCP Server?
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✅ Use MCP if you:
Need deep, low-level Minecraft modifications.
Want to study or experiment with decompiled code.
Are working on pre-1.13 modding (where MCP was dominant).
❌ Avoid MCP if you:
Just want plugins/mods (use Spigot or Forge instead).
Need modern Minecraft version support (MCP is outdated).
Prefer easy setup (MCP requires technical skill).
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Final Thoughts
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MCP was the foundation of Minecraft modding, enabling the modding golden age of the 2010s. While mostly replaced by Forge and Fabric, it remains a fascinating tool for developers interested in game decompilation and extreme customization.
Would you ever try running an MCP Server? Let’s discuss in the comments! 🚀
(Note: MCP is not officially supported by Mojang. Use at your own risk!)
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