from tkinter import *
import random
WIDTH = 900
HEIGHT = 300
PAD_W = 10
PAD_H = 100
BALL_SPEED_UP = 1.05
BALL_MAX_SPEED = 40
BALL_RADIUS = 30
INITIAL_SPEED = 20
BALL_X_SPEED = INITIAL_SPEED
BALL_Y_SPEED = INITIAL_SPEED
PLAYER_1_SCORE = 0
PLAYER_2_SCORE = 0
right_line_distance = WIDTH - PAD_W
def update_score(player):
global PLAYER_1_SCORE, PLAYER_2_SCORE
if player == "right":
PLAYER_1_SCORE += 1
c.itemconfig(p_1_text, text=PLAYER_1_SCORE)
else:
PLAYER_2_SCORE += 1
c.itemconfig(p_2_text, text=PLAYER_2_SCORE)
def spawn_ball():
global BALL_X_SPEED
c.coords(BALL, WIDTH/2-BALL_RADIUS/2,
HEIGHT/2-BALL_RADIUS/2,
WIDTH/2+BALL_RADIUS/2,
HEIGHT/2+BALL_RADIUS/2)
BALL_X_SPEED = -(BALL_X_SPEED * -INITIAL_SPEED) / abs(BALL_X_SPEED)
def bounce(action):
global BALL_X_SPEED, BALL_Y_SPEED
if action == "strike":
BALL_Y_SPEED = random.randrange(-10, 10)
if abs(BALL_X_SPEED) < BALL_MAX_SPEED:
BALL_X_SPEED *= -BALL_SPEED_UP
else:
BALL_X_SPEED = -BALL_X_SPEED
else:
BALL_Y_SPEED = -BALL_Y_SPEED
root = Tk()
root.title("PythonicWay Pong")
c = Canvas(root, width=WIDTH, height=HEIGHT, background="#003300")
c.pack()
c.create_line(PAD_W, 0, PAD_W, HEIGHT, fill="white")
c.create_line(WIDTH-PAD_W, 0, WIDTH-PAD_W, HEIGHT, fill="white")
c.create_line(WIDTH/2, 0, WIDTH/2, HEIGHT, fill="white")
BALL = c.create_oval(WIDTH/2-BALL_RADIUS/2,
HEIGHT/2-BALL_RADIUS/2,
WIDTH/2+BALL_RADIUS/2,
HEIGHT/2+BALL_RADIUS/2, fill="white")
LEFT_PAD = c.create_line(PAD_W/2, 0, PAD_W/2, PAD_H, width=PAD_W, fill="yellow")
RIGHT_PAD = c.create_line(WIDTH-PAD_W/2, 0, WIDTH-PAD_W/2,
PAD_H, width=PAD_W, fill="yellow")
p_1_text = c.create_text(WIDTH-WIDTH/6, PAD_H/4,
text=PLAYER_1_SCORE,
font="Arial 20",
fill="white")
p_2_text = c.create_text(WIDTH/6, PAD_H/4,
text=PLAYER_2_SCORE,
font="Arial 20",
fill="white")
BALL_X_CHANGE = 20
BALL_Y_CHANGE = 0
def move_ball():
ball_left, ball_top, ball_right, ball_bot = c.coords(BALL)
ball_center = (ball_top + ball_bot) / 2
if ball_right + BALL_X_SPEED < right_line_distance and \
ball_left + BALL_X_SPEED > PAD_W:
c.move(BALL, BALL_X_SPEED, BALL_Y_SPEED)
elif ball_right == right_line_distance or ball_left == PAD_W:
if ball_right > WIDTH / 2:
if c.coords(RIGHT_PAD)[1] < ball_center < c.coords(RIGHT_PAD)[3]:
bounce("strike")
else:
update_score("left")
spawn_ball()
else:
if c.coords(LEFT_PAD)[1] < ball_center < c.coords(LEFT_PAD)[3]:
bounce("strike")
else:
update_score("right")
spawn_ball()
else:
if ball_right > WIDTH / 2:
c.move(BALL, right_line_distance-ball_right, BALL_Y_SPEED)
else:
c.move(BALL, -ball_left+PAD_W, BALL_Y_SPEED)
if ball_top + BALL_Y_SPEED < 0 or ball_bot + BALL_Y_SPEED > HEIGHT:
bounce("ricochet")
PAD_SPEED = 20
LEFT_PAD_SPEED = 0
RIGHT_PAD_SPEED = 0
def move_pads():
PADS = {LEFT_PAD: LEFT_PAD_SPEED,
RIGHT_PAD: RIGHT_PAD_SPEED}
for pad in PADS:
c.move(pad, 0, PADS[pad])
if c.coords(pad)[1] < 0:
c.move(pad, 0, -c.coords(pad)[1])
elif c.coords(pad)[3] > HEIGHT:
c.move(pad, 0, HEIGHT - c.coords(pad)[3])
def main():
move_ball()
move_pads()
root.after(30, main)
c.focus_set()
def movement_handler(event):
global LEFT_PAD_SPEED, RIGHT_PAD_SPEED
if event.keysym == "w":
LEFT_PAD_SPEED = -PAD_SPEED
elif event.keysym == "s":
LEFT_PAD_SPEED = PAD_SPEED
elif event.keysym == "Up":
RIGHT_PAD_SPEED = -PAD_SPEED
elif event.keysym == "Down":
RIGHT_PAD_SPEED = PAD_SPEED
c.bind("", movement_handler)
def stop_pad(event):
global LEFT_PAD_SPEED, RIGHT_PAD_SPEED
if event.keysym in "ws":
LEFT_PAD_SPEED = 0
elif event.keysym in ("Up", "Down"):
RIGHT_PAD_SPEED = 0
c.bind("", stop_pad)
main()
root.mainloop()
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