I am very happy to release our latest HT-Engine this morning, which includes my self-developed Natural system. And it has extremely excellent performance, without removing the cone, 4.42 million triangles + 8 effects and post-processing reached an amazing 36 FPS in the 1650 Max Q notebook graphics card stress test. In a more general environment, about 500,000 to 2 million triangles can be stabilized between 48 and 51 frames, which allows mid-range and low-end hardware to play games with high special effects through our engine, and we have open-sourced the core algorithm without reservation. Using the dual protocol mechanism: GPLv3 + commercial license, with clear technical architecture guidance and clear pricing rules, and at the same time, sincerely thank the developers and teams who have contributed to HT-Engine in the past, and the open source address update: https://github.com/wht0224/HT-Engine
At the same time, GitHub's open-source readme document comes with a photo of the author.
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