Performance of HT-Engine
Please first look at a set of keywords: GTX 1650 notebook graphics card, 1080P native resolution, SSAO ambient occlusion, screen space shadow, volumetric light, atmospheric scattering, dynamic lighting, environmental reflection, motion blur, HDR Bloom, 520k triangles, 47 to 52 frames per second, pure Python development.
Isn't it a stunning thing when these words are put together?
Our game engine has achieved this.
Natural system black technology
The engine's core black technology,
the Natural system, supports all of this. It does not rely on data fitting, does not rely on heavy deep learning frameworks, and does not require expensive high-end computing power, but uses symbolic AI to compile the world rules you define directly into GPU-executable Shader. Stable, controllable, lightweight, and efficient, this is the true power of Natural.
At the same time, because the game engine is developed using Python, the Natural system has extremely strong scalability, when the developer needs a light and shadow or a physics, he only needs to modify or add some rules.
epilogue
At present, we have open-sourced the entire source code of the engine without any reservations, the open-source address: https://github.com/wht0224/HT-Engine
Developers are very welcome to test, correct, and share. I will definitely take every issuer seriously.
At the same time, we also welcome everyone to discuss, guide, and give their opinions.

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