Correct size, correct axes—every time.
Why this exists
If your mesh looks right in Blender but wrong in engine, you’re probably fighting:
- Unapplied or non-uniform scale
- Negative (mirrored) scale & flipped normals
- Parent objects with scale ≠ 1
- Scene unit mismatch vs target engine
AIS Unit & Scale Doctor solves that, end-to-end.
Key features
-
🧭 Profile-aware units & axes
Choose a Target Profile and the tool adapts:
- Unity (meters, Y-up)
- Unreal (centimeters, Z-up)
- glTF (meters, Y-up on export)
- CAD (millimeters) Rulers and axis lines are remapped to match the profile’s up/forward, so what you see in the viewport reflects what the engine expects.
-
🔎 One-click detection
Flags
unapplied,nonuniform,negative,parentScaled, andsceneMismatchwith a clean UI summary + detailed console printout. -
🛠️ Safe fixes
- Align Scene Units to profile (does not rescale vertices).
- Apply Scale on Meshes (safe for statics).
- Fix Negative Scales (auto recalculate normals).
- Skip Armature to preserve rigs/skin by default.
-
📏 Rulers, axis lines, and cages (AABB/OBB)
- AABB or OBB (true extents) with translucent fill & wire.
- On-mesh dimension labels (units + precision), inside the box with adjustable inset.
- Axis colors (X=red, Y=green, Z=blue).
- Draw On Top option for dense scenes.
- 🔒 Guarded FBX/glTF export Configurable fail-on rules block exports that would break downstream pipelines (toast + JSON-style console report).
- 🧪 CI / headless validator Run checks in automated builds. Emits JSON to disk and returns non-zero exit codes when violations exist.
Screenshots / GIFs
Demo video (2:05)
🎥 https://youtu.be/iTdByFfPiKs
Quickstart
- Pick Target Profile (Unity/Unreal/glTF/CAD)
- Run Detection (optional: Selection Only)
- Run Fix: align scene units, apply scale, fix mirrored normals; skip armatures if needed
- Toggle Ruler Overlay (AABB/OBB, colorize, on-top, precision)
- Export (Guarded) → fix any violations → export clean
Installation
- Edit → Preferences → Add-ons → Install…
- Select the zip (e.g.,
ais-unit-scale-doctor-0.4.0.zip) - Enable AIS Unit & Scale Doctor
- Open 3D View → N-Panel → AIS Tools
Compatibility: Blender 3.0–4.4 (tested 3.6 LTS & 4.4). Windows/macOS/Linux.
Dependencies: none (GPU/BLF fallbacks handled).
Download / Docs / Issues
- Download: https://superhivemarket.com/products/unit--scale-doctor
- License: MIT (permissive; use in commercial/open projects)
Guarded export (details)
-
Fail-on rules (comma-sep):
negative,nonuniform,parentScaled,unapplied,sceneMismatch -
FBX axes set per profile:
- Unity/glTF: Forward -Z, Up Y
- Unreal: Forward X, Up Z
- glTF operator enables Y-up flag
On failure: export is blocked; a human-readable toast appears and a JSON-style report is printed to the console.
CI / Headless validation
Example call (write report + exit non-zero on violations):
blender -b --python-expr "import bpy; bpy.ops.preferences.addon_enable(module='ais_unit_scale_doctor')" \
-- --v4-validate --profile UNITY \
--fail-on negative,nonuniform,sceneMismatch \
--out unit_report.json
FAQ
Q: My asset looks mirrored or inside-out after fixing.
A: You likely had negative scale. Enable Fix Negative Scales so normals are recalculated after apply.
Q: Will this break my rigs?
A: By default we skip objects with Armature modifiers. Only freeze rigged meshes when you intend to.
Q: Why do Y/Z labels “swap” when I pick Unity?
A: Unity is Y-up. The overlay remaps axes to your profile so what you see is what the engine expects.
Q: Does Align Scene Units rescale my mesh?
A: No—only scene unit settings change. Vertex data remains unchanged.
Q: Can I use this with CAD millimeters?
A: Yes—select CAD (mm) and validate with rulers before export.
Changelog (0.4.0)
- Profile-aware axis remap (Unity Y-up / Unreal Z-up / glTF Y-up export)
- AABB/OBB cages with translucent fill and on-top mode
- Colorized labels (X/Y/Z) with precision control & inside/inset placement
- Expanded detection reasons and parent-scale checks
- Guarded FBX/glTF export with customizable fail-on rules
- Headless validator (JSON report + exit codes)
- GPU/BLF compatibility fallbacks; clean register/unregister
Roadmap
- Saved rule presets per project/team
- Ignore lists / per-object overrides
- CI templates for GitHub/GitLab/Jenkins
Credits / License
- Author: Anvil Interactive Solutions
- License: MIT
- Thanks to everyone who tested mixed-unit scenes and shared tricky edge cases!




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