Introduction
Clean Architecture has become increasingly popular in modern software development, especially for those building scalable and maintainable Flutter applications. One of the most common points of confusion for developers implementing Clean Architecture is understanding the distinction between Models and Entities. While they may seem similar, they serve fundamentally different purposes in a well-structured application.
In this article, we'll explore the key differences between Models and Entities, when to use each, and how they fit into the broader Clean Architecture pattern in Flutter applications. Whether you're new to software architecture or looking to refine your understanding, this guide will help you make better design decisions.
Programming Paradigms in Clean Architecture
Before diving into Models and Entities, it's important to understand the programming paradigms that underpin Clean Architecture:
Object-Oriented Programming (OOP): Clean Architecture leverages encapsulation, inheritance, and polymorphism to create modular, reusable components.
Functional Programming: With libraries like
dartz
, we incorporate functional concepts such as immutability, pure functions, and algebraic data types (likeEither
) for more predictable code behavior.Dependency Inversion Principle: Higher-level modules do not depend on lower-level modules; both depend on abstractions.
Separation of Concerns: Each layer has a specific responsibility, making the system easier to maintain and test.
Setting Up Your Flutter Project
To implement Clean Architecture in Flutter, you'll need several packages. Let's start by setting up our pubspec.yaml:
dependencies:
flutter:
sdk: flutter
# For functional programming constructs
dartz: ^0.10.1
# For value equality
equatable: ^2.0.5
# For state management
flutter_bloc: ^8.1.3
# For immutable classes
freezed_annotation: ^2.4.1
# For dependency injection
get_it: ^7.6.4
injectable: ^2.3.2
dev_dependencies:
flutter_test:
sdk: flutter
# For code generation
build_runner: ^2.4.6
freezed: ^2.4.5
injectable_generator: ^2.4.1
json_serializable: ^6.6.2
After adding these dependencies, run:
flutter pub get
Clean Architecture Layers
Clean Architecture typically consists of three main layers:
- Domain Layer: Contains business logic and rules, completely independent of other layers.
- Data Layer: Responsible for data retrieval from external sources like APIs or databases.
- Presentation Layer: Handles UI and user interaction.
Now let's focus on where Models and Entities fit within these layers.
Entities: The Heart of Domain Layer
What are Entities?
Entities are core business objects within your application domain. They represent the most fundamental business rules and are independent of how the data is stored or presented.
Key characteristics of Entities:
- They encapsulate the most critical business rules
- They're independent of frameworks or external systems
- They don't contain any presentation or data access logic
- They should be stable and change rarely
Example Entity in Flutter
Let's create a simple User
entity:
import 'package:equatable/equatable.dart';
class User extends Equatable {
final String id;
final String name;
final String email;
final int age;
const User({
required this.id,
required this.name,
required this.email,
required this.age,
});
@override
List<Object> get props => [id, name, email, age];
}
Notice that our entity:
- Uses
Equatable
for value equality - Contains only business-relevant data
- Has no annotations for JSON serialization or database mapping
- Is completely framework-independent
Models: The Bridge in Data Layer
What are Models?
Models are data structures that typically mirror your entities but are designed to work with external data sources. They handle serialization, deserialization, and data conversion between your domain entities and external systems.
Key characteristics of Models:
- They're specific to data sources (API, database, etc.)
- They handle conversion between external data formats and domain entities
- They may contain framework-specific annotations
- They can change whenever external interfaces change
Example Model in Flutter
Let's create a UserModel
that corresponds to our User
entity:
import 'package:freezed_annotation/freezed_annotation.dart';
import '../../domain/entities/user.dart';
part 'user_model.g.dart';
part 'user_model.freezed.dart';
@freezed
class UserModel with _$UserModel {
const UserModel._();
const factory UserModel({
required String id,
required String name,
required String email,
@JsonKey(name: 'user_age') required int age,
}) = _UserModel;
factory UserModel.fromJson(Map<String, dynamic> json) =>
_$UserModelFromJson(json);
// Convert model to domain entity
User toEntity() => User(
id: id,
name: name,
email: email,
age: age,
);
// Create model from domain entity
factory UserModel.fromEntity(User user) => UserModel(
id: user.id,
name: user.name,
email: user.email,
age: user.age,
);
}
After creating this file, generate the necessary code:
flutter pub run build_runner build --delete-conflicting-outputs
Note that our model:
- Uses
freezed
for immutability and code generation - Has JSON annotations for serialization
- Provides methods to convert between domain entities and models
- Is aware of external data formats (like snake_case field names)
Models vs Entities: Key Differences
Now let's compare the two concepts:
Aspect | Entity | Model |
---|---|---|
Purpose | Represents core business objects | Translates between domain and external data |
Layer | Domain | Data |
Dependencies | None (pure business logic) | May depend on frameworks or libraries |
Serialization | No serialization logic | Handles JSON/XML parsing |
Stability | Changes rarely | Changes when external interfaces change |
Framework | Framework-independent | May contain framework-specific annotations |
Practical Implementation in Clean Architecture
Repository Pattern
The Repository pattern serves as a bridge between your domain and data layers. Repositories deal with entities in their interfaces but use models internally:
import 'package:dartz/dartz.dart';
import '../entities/user.dart';
import '../../core/errors/failures.dart';
abstract class UserRepository {
Future<Either<Failure, User>> getUserById(String id);
Future<Either<Failure, List<User>>> getAllUsers();
Future<Either<Failure, void>> saveUser(User user);
}
And the implementation:
import 'package:dartz/dartz.dart';
import 'package:injectable/injectable.dart';
import '../../domain/entities/user.dart';
import '../../domain/repositories/user_repository.dart';
import '../../core/errors/failures.dart';
import '../datasources/user_remote_data_source.dart';
import '../models/user_model.dart';
@Injectable(as: UserRepository)
class UserRepositoryImpl implements UserRepository {
final UserRemoteDataSource dataSource;
UserRepositoryImpl(this.dataSource);
@override
Future<Either<Failure, User>> getUserById(String id) async {
try {
final userModel = await dataSource.getUserById(id);
return Right(userModel.toEntity());
} catch (e) {
return Left(ServerFailure());
}
}
@override
Future<Either<Failure, List<User>>> getAllUsers() async {
try {
final userModels = await dataSource.getAllUsers();
return Right(userModels.map((model) => model.toEntity()).toList());
} catch (e) {
return Left(ServerFailure());
}
}
@override
Future<Either<Failure, void>> saveUser(User user) async {
try {
final userModel = UserModel.fromEntity(user);
await dataSource.saveUser(userModel);
return const Right(null);
} catch (e) {
return Left(ServerFailure());
}
}
}
Notice how:
- The repository interface in the domain layer only deals with entities
- The implementation in the data layer converts between models and entities
- External systems (data sources) only interact with models, never entities
Best Practices
Keep Entities Simple: Entities should contain only business logic and validation rules, nothing related to external systems.
Models Should Be Disposable: Models can change whenever external APIs change without affecting your core business logic.
Convert Early: Convert models to entities as early as possible, typically in your repository implementation.
One-Way Dependency: Domain entities should never depend on data models; only models should know about entities.
Test Separately: Write separate tests for entities and models to ensure they both work correctly.
Common Pitfalls to Avoid
Using Models Throughout the App: Models should be confined to the data layer; using them in presentation layers breaks clean architecture principles.
Making Entities Aware of Persistence: Entities shouldn't know how they're stored or retrieved.
Missing Conversion Logic: Always ensure you have proper methods to convert between models and entities.
Tight Coupling: Avoid having your domain layer depend on specific data formats or structures.
Conclusion
The distinction between Models and Entities is fundamental to implementing Clean Architecture properly. Entities represent your core business objects and rules, while Models handle the translation between your domain and external systems.
By maintaining this separation, you achieve several benefits:
- Your business logic remains isolated from external concerns
- Changes to APIs or databases don't affect your core domain
- Your code becomes more testable and maintainable
- Your application becomes more adaptable to changing requirements
Remember, Clean Architecture is about creating systems that are independent of frameworks, UI, databases, and external agencies. The proper use of Models and Entities is crucial to achieving this independence.
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Happy coding!
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