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Cover image for THE MORTUARY ASSISTANT: How One Developer Made a Career Out of Embalming Haunted Corpses
Faisal Mujahid
Faisal Mujahid

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THE MORTUARY ASSISTANT: How One Developer Made a Career Out of Embalming Haunted Corpses

What if I told you one of the most effective horror games ever made came from a guy who quit Disney… to make a game about embalming dead bodies in his bedroom?

Yeah. That actually happened.

I just published a deep dive on The Mortuary Assistant — how one solo dev turned a “this is probably a bad idea” prototype into a breakout horror hit (and a million-dollar career move).

👉 Read it here:
https://developers-codex.hashnode.dev/the-mortuary-assistant-how-one-developer-made-a-career-out-of-embalming-haunted-corpses

It’s about:

  • Turning boring tasks into pure anxiety
  • Psychological horror that watches you, not the other way around
  • Why weird ideas sometimes win harder than “safe” ones

If you like indie dev stories, horror design, or games that mess with your head instead of your reflexes, this one’s for you.

Would you quit a stable job for a risky game idea? Let’s argue in the comments 👇

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