DEV Community

Programming Entry Level: how to software engineering

Understanding how to Software Engineering for Beginners

So, you know how to write code – fantastic! You can probably make a program do what you tell it. But software engineering is… more than that. It’s about building good software – software that’s reliable, easy to understand, and can grow with changing needs. This is a crucial skill to learn, and it’s something interviewers often look for, even in junior roles. They want to know you can think beyond just getting something to work.

Understanding "how to software engineering"

Think of building with LEGOs. You can just stick bricks together randomly and make… something. But if you want to build a specific model, like a spaceship, you need a plan. You need to think about how the pieces fit together, what each part does, and how to make it strong and stable.

Software engineering is similar. It's about applying a systematic approach to building software. It's not just about writing lines of code; it's about:

  • Planning: Figuring out what the software needs to do.
  • Designing: Deciding how the software will do it.
  • Building: Actually writing the code.
  • Testing: Making sure it works correctly.
  • Maintaining: Fixing bugs and adding new features.

A key concept is modularity. Instead of one giant, complicated program, we break it down into smaller, manageable pieces called modules or functions. Each module has a specific job, and they work together to achieve the overall goal. This makes the code easier to understand, test, and modify.

Imagine building that LEGO spaceship. You wouldn't try to build the whole thing at once. You'd build the wings, the cockpit, the engines separately, and then connect them. That's modularity!

Basic Code Example

Let's look at a simple example in Python. We'll create a program to represent a simple calculator.

def add(x, y):
  """This function adds two numbers."""
  return x + y

def subtract(x, y):
  """This function subtracts two numbers."""
  return x - y

def multiply(x, y):
  """This function multiplies two numbers."""
  return x * y

def divide(x, y):
  """This function divides two numbers."""
  if y == 0:
    return "Cannot divide by zero!"
  return x / y

# Example usage

num1 = 10
num2 = 5

print("Addition:", add(num1, num2))
print("Subtraction:", subtract(num1, num2))
print("Multiplication:", multiply(num1, num2))
print("Division:", divide(num1, num2))
Enter fullscreen mode Exit fullscreen mode

Here's what's happening:

  1. We define four functions: add, subtract, multiply, and divide.
  2. Each function takes two arguments (x and y) and performs a specific operation.
  3. The divide function includes a check to prevent division by zero. This is important for making our code robust.
  4. We then call these functions with example values and print the results.

Notice how each function has a clear purpose. This is good software engineering practice! We've broken down the problem of creating a calculator into smaller, manageable parts. The """Docstrings""" are also important - they explain what each function does.

Common Mistakes or Misunderstandings

Here are a few common mistakes beginners make:

❌ Incorrect code:

def calculate(x, y, operation):
  if operation == "add":
    return x + y
  elif operation == "subtract":
    return x - y
  # ... more operations

Enter fullscreen mode Exit fullscreen mode

✅ Corrected code:

def add(x, y):
  return x + y

def subtract(x, y):
  return x - y

# ... other functions

Enter fullscreen mode Exit fullscreen mode

Explanation: The first example tries to do everything in one function. This makes the code harder to read, test, and maintain. The corrected code uses separate functions for each operation, making it more modular and easier to understand.

❌ Incorrect code:

def divide(x, y):
  return x / y
Enter fullscreen mode Exit fullscreen mode

✅ Corrected code:

def divide(x, y):
  if y == 0:
    return "Cannot divide by zero!"
  return x / y
Enter fullscreen mode Exit fullscreen mode

Explanation: The first example doesn't handle the case where y is zero, which will cause an error. The corrected code includes a check to prevent this error, making the code more robust.

❌ Incorrect code:

# No comments or documentation

def some_function(a, b):
  return a * b
Enter fullscreen mode Exit fullscreen mode

✅ Corrected code:

def some_function(a, b):
  """This function multiplies two numbers."""
  return a * b
Enter fullscreen mode Exit fullscreen mode

Explanation: The first example lacks documentation. It's hard to understand what the function does without reading the code carefully. The corrected code includes a docstring explaining the function's purpose.

Real-World Use Case

Let's imagine we're building a simple to-do list application. We can break this down into modules:

  • Task: Represents a single to-do item (with properties like description and status).
  • List: Manages a collection of tasks (adding, removing, marking as complete).
  • User Interface: Handles interaction with the user (displaying the list, getting input).

Here's a simplified example of the Task module in Python:

class Task:
  def __init__(self, description):
    self.description = description
    self.completed = False

  def mark_complete(self):
    self.completed = True

  def __str__(self):
    return f"[{'X' if self.completed else ' '}] {self.description}"
Enter fullscreen mode Exit fullscreen mode

This Task class encapsulates the data and behavior related to a single to-do item. The List and User Interface modules would build upon this, creating a complete application.

Practice Ideas

Here are some small projects to practice your software engineering skills:

  1. Simple Text-Based Game: Create a number guessing game or a simple text adventure.
  2. Unit Converter: Build a program that converts between different units (e.g., Celsius to Fahrenheit).
  3. Basic Calculator with GUI: Extend the calculator example to include a graphical user interface (using a library like Tkinter in Python).
  4. Contact List: Create a program to store and manage a list of contacts.
  5. Simple Blog Post Manager: Allow users to create, read, update, and delete blog posts (stored in memory).

Summary

You've learned that software engineering is more than just writing code. It's about planning, designing, building, testing, and maintaining software in a systematic and organized way. Modularity is a key principle – breaking down complex problems into smaller, manageable pieces. Don't be afraid to make mistakes; they're part of the learning process!

Next, you might want to explore topics like version control (using Git), testing frameworks, and more advanced design principles. Keep practicing, keep learning, and most importantly, have fun! You're on your way to becoming a great software engineer.

Top comments (0)