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Artem Petukhov
Artem Petukhov

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💥 A Bit of Pain — or Why Architecture Is About Product Survival

Do new features feel heavier and heavier to deliver?

Every small change breaks something old, bugs multiply, and a “tiny fix” turns into a 3-day quest?

If so — the problem isn’t the people.

It’s the architecture.

Or the lack of it.


🏗 What is architecture?

Architecture is the set of decisions that manage the cost of change over time.

Its goal: ensure that every new feature doesn’t cost more than the previous one.

If effort keeps growing with each iteration — your architecture is broken (or simply missing).


🪓 What bad architecture looks like

  • Every change breaks something old
  • Bugs appear “out of nowhere”
  • The team gets tired and demotivated
  • Management keeps asking “Why is it so slow?”
  • The team grows, but the velocity doesn’t
  • The cost of development grows exponentially

In plain words — chaos grows.


🤡 A bit of real life from projects

  • “We need this release yesterday!”
  • “We’ll clean it up later.” (Never 💀)
  • “Don’t polish it, just make it work.”
  • “We must finish before the deadline!” — over and over again.

With every such release and a few thousand new lines of code,

the project becomes more fragile and entangled.

Every new change triggers a new wave of bugs.


💡 Why does it happen?

The main enemy of architecture is haste ⚠️.

We trade quality for speed.

We gain time today — and lose much more tomorrow.

Let’s face it: speed without quality is an illusion.


🚑 How to fix it

“The more you rush, the less you achieve.”

You have to slow down to speed up.

Just like in sports — cycles of rest and adjustment are essential.

What you need:

👉 Design reviews for complex features (before implementation)

👉 Proper cross-review and shared conventions

👉 Use of design patterns with room for simple extension

👉 Regular work on technical debt

👉 Following SOLID principles and maintaining structure

👉 Understanding that every MR either improves or worsens the system

👉 Building a culture of accountability for introduced chaos (bugs)

👉 Realistic planning, risk assessment, and acknowledging project complexity


Most teams say “We’ll refactor later” —

but later almost never comes. The next feature always wins.

Culture starts from the bottom up.

If you’re a developer — write clean code, discuss design decisions,

appreciate reviews, grow your hard skills and responsibility.

Good architecture is not a luxury — it’s an investment.

It keeps change affordable and allows the product to evolve sustainably.

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