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gowri sooraj
gowri sooraj

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Let’s Build a Game! Actually… Let’s Build One With a Boss Fight! 🎮

Game development fun with Pygame and Amazon Q Developer CLI

🛠️ Setting Up the Environment

Getting started was super simple using WSL (Windows Subsystem for Linux) and Amazon Q CLI.

Once installed, I ran the following command to verify that everything was working:

q doctor

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Then I installed Python and Pygame by running:

sudo apt install python3.12-venv

python3 -m venv myenv

source myenv/bin/activate

pip install pygame

Now we were ready to build!


🎮 Game Idea: Wall-E to the Rescue!

Eva is abducted by aliens, and it’s up to Wall-E to bring her back.

Inspired by the Wall-E movie, I wanted to create a game where:

  • The player controls Wall-E
  • Dodges obstacles and traps
  • Faces off against a multi-phase alien boss
  • All to save Eva

🤖 Using Amazon Q CLI to Generate Game Logic

Here’s where things got cool. I used q chat to ask Amazon Q to help me write mechanics:

q chat

Create a Pygame game where Wall-E avoids obstacles and rescues Eva

It gave me:

  • Starter game loop
  • Player + enemy classes
  • Story intro code
  • Collision detection and scoring

It was like pair programming with an expert who never gets tired!


🧪 My First Build Was… Kind of Impossible 😅

In my first version, all the obstacles were packed together.

Even I couldn’t beat the game!

So I spaced them out, adjusted timing, and got feedback from my sister — who helped me rebalance the difficulty.


✨ What I Added

  • A story intro that sets the scene
  • The ability to skip it with S (for impatient players!)
  • Wall-E movement and obstacles
  • Collision logic for victory/defeat
  • Screenshots and mood-setting visuals

💥 Boss Fight Enhancements

This was the most fun part.

🔥 Multi-Phase Boss Fight

  • Boss has 3 stages of increasing difficulty
  • Health bar goes from 100 → 250 HP
  • Boss color changes as it takes damage

⚡ Advanced Attacks

  • Stage 1: Basic projectiles
  • Stage 2: Triple-shot + homing missiles
  • Stage 3: Five-way blasts + laser beams

🛡️ Special Moves

  • Shields for temporary invincibility
  • Teleportation near the player
  • Smart missiles that track Wall-E
  • Laser beams for instant KO if you’re not fast

🎯 Combat Strategy

  • Varying damage per attack (8–15 HP)
  • Faster attack rate in later phases
  • Rage mode movement
  • Timing shields to open up weak spots

🎨 Visuals

  • Boss shifts color: Green → Orange → Red
  • Custom sprite effects for each weapon
  • Shield aura and rage glow
  • Phase text display for immersion

  • Wall-E getting ready for battle

    Wall-E viewing the intro story cutscene

  • Dodge-heavy boss arena

Wall-E dodging enemy obstacles during gameplay

  • Mission Complete screen after rescue

Victory screen showing Eva reunited with Wall-E


💡 What I Learned

This project taught me:

  • How to use AI tools to build real game logic
  • Python + Pygame game development
  • Debugging, balancing, and iterating on gameplay
  • That storytelling in games makes a huge difference

🧡 Bonus Feedback From My Sister

"Can you make a sequel where Eva saves Wall-E next?"

😊 Coming soon...


🔨 What I’d Improve Next Time

  • More levels and cutscenes
  • Dialog and character animations
  • Sound effects + background music
  • Boss final form or “escape sequence”

🚀 Try It Yourself

Want to build your own AI-assisted game?

Install Amazon Q CLI:

q chat

And ask it to:

  • Generate a 2D boss fight in Pygame
  • Add powerups and teleporting enemies
  • Make a story intro with skip key

🔗 GitHub Code

👉 See full code and blog on GitHub


🎯 Final Thoughts

This whole journey started with a simple idea:

“Let’s build a game.”

And thanks to tools like Amazon Q Developer CLI, I went from idea to playable game — with a cool boss fight and a story I care about.

If you’ve ever thought of building your own game — this is your sign to try.


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