RAW WORLD – Micro Jam 49 Devlog
Heyyo! Sooooo… Micro Jam 49 happened and guess what? I basically speedran this game in 5 HOURS. Yeah. Let me explain why.
The Real Story Behind RAW WORLD
Okay, confession time: my original idea for the jam was way cooler. I had this epic concept in mind, something that would’ve blown people’s minds.
But then… as I sat down to code, a message dropped in my Spanish group chat. And I realized… I am basically cooked.
- I have a Spanish test tomorrow (copy checking, fun stuff)
- Oral + written test on December 1
- And… honestly, I barely know my verbs and articles. I know: Yo soy estudiante, Agua, Juego, Perro, Fiero, Yo soy kartik patel, Azul, articulos determinados, articulos indeterminados, verbos regulares
- That’s… like less than 5% of the syllabus
So here I am, student life chaos x game jam, and I had to scrap my original idea and throw together something FAST. Enter: RAW WORLD.
The Jam Crunch
- 5 hours, a plane, bullets, enemies, clouds, battery… chaos.
- Coffee? Check.
- Music blasting? Check.
- Crying silently at Spanish homework? Double check.
Honestly, it was stressful but also… super fun. There’s something about coding under panic that just… makes the game alive, you know?
What RAW WORLD Actually Is
Let’s be real: it’s chaotic, it’s messy, and I love it anyway.
- Fly your plane like a maniac
- Shoot bullets (costs battery!)
- Enemies spawn from all edges, waving like they own the place (waving amplitude and frequency are random)
- Clouds float wavy in the background because aesthetics matter
- Screen shakes when you hit enemies — (because dramatic chaos is fun)
- Score + battery management — the game punishes indecision
Basically, it’s a battery-powered survival chaos simulator.
How I Made It in 5 Hours
Here’s the real behind-the-scenes:
- Assets: Used AI to generate concept art, then opened Aesprite and drew something faster than light.
- Sounds: shooting, attack, looping song. Set them to play — done.
- Plane Movement: rotate towards the mouse, WASD for motion, tilt sprites for style.
- Enemies: spawn randomly at edges, move wavy, collide with bullets/plane.
- Battery System: passive drain + kill boost. The chaos mechanic.
- Screen Shake: because hitting something should feel epic.
It’s messy code, but it works. And it works FAST. Exactly what a 5-hour jam needed.
Funny Realities
- I didn’t even have my Spanish notebook done.
- I was coding while silently panicking about tomorrow’s test.
- Every time an enemy exploded, I kinda screamed in relief (and stress).
This jam taught me two things:
- Speedrunning a game jam is terrifying but also kind of amazing
- MiniScript + Mini Micro = absolute lifesaver when you have zero time
Screenshots / Chaos Proof
Next Steps (If I Survive)
- Maybe add new enemy types
- Balance battery drain + spawn rates
- Polish visuals a bit
- Make the original idea one day… maybe when I’m not living on adrenaline and Spanish homework
Links & Stuff
- Mini Micro: https://miniscript.org/MiniMicro/index.html#about
- MiniScript: https://miniscript.org/
- Micro Jam 49: https://itch.io/jam/micro-jam-049
- My YouTube / Tutorials: https://www.youtube.com/@DatonedevYT
- Discord: https://discord.gg/qStHEDfge7
- RAW WORLD: https://selfish-dev.itch.io/raw-world
RAW WORLD might look like a frantic mess… and yeah, it totally is. But it represents the chaos of a student-me coding under extreme pressure.
Till next jam (hopefully with my Spanish homework done), stay awesome and keep coding! ✌️
— Dat_One_Dev


Top comments (1)
That’s awesome! You made something really impressive in an even more impressive amount of time.
I just hope you Spanish grade didn’t suffer too much!