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re: How do you prefer to be onboarded with a new tool? VIEW POST

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re: The best in-game tutorials are pure game play and clever level design without hand holding :-) Maybe some occasional button prompts and hints when...
 

It depends on the game of course. A lot of gacha games for example are just a bunch of menus and options, and not that much actual gameplay. These would be closer to non-game apps.

Action games like mario where you don't really have a menu at all, or zelda where you have a simple menu to select items, would benefit from level design.

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