< So, In my quest to make good real looking environments, averaging values is my best friend. using averaged values between a large data set makes it so that we can have flocking by making certain things go in the same direction such as boids. It can also be used in the opposite case, If you have a bunch of values of enemies you can average them to find the best way to get free of their chase.
Me personally right now, I am using the first approach to make the cover image. It is a bunch of boids that are stamping their positions and not clearing them afterwards. But using averaged values is useful for many other things such as conserving fluid density in a fluid simulation, or finding things in populations, personally I know that many games use a averaged value of a population to find certain stats say like in a city builder.
If your very, not smart the way that you calculate mean with is the averaged values is that you add them all up and divide that number by the amount of things your averaging. As an example I have a 1, 2, 3, 4, and 5, 1 + 2 + 3 + 4 + 5 = 15, 15/5 = 3. The mean is 3, shocker. This last part was just a filler part I'm going to be honest, but anyway thanks for reading and have a great rest of your day.
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I like the way that this coding art project is going so far so I'm going to be productive about it, I'll make it then use the behavioral code for fixed