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No_Arms_studio
No_Arms_studio

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Devlog 3

< there has been a large gap between the last devlog that I posted, sorry about that I am not good at sticking to plans I make in my head. This is why I made a Milanote board (Which is a fantastic website BTW I recommend it a lot) and now I am back to explain the very bare bones plan for my game.
So basically I am going to make a game that has a very small rain world like environment where the player progresses like Minecraft in the tool and resource sense but much slowing in progression. The bare bones lore is that an alien race came down to earth and waged war and then put the surviving prisoners in containment cells to test on.
The way that the ecosystem will work is there is a semi large area and when one animal dies another of the exact same genetic structure will be released into the environment. All animals at night will go back to their homes which are basically the holes in the wall from rain world. Talking about rain world, there creature AI system will be and is a great inspiration to my project.
I have not fully decided about whether I want to make the world 2d or 3d because of factors such as 3d rendering in scratch is close to impossible especially with a whole bunch of grass on the ground. The way that I layer sprites is with the griffpatch method but when you stamp a sprite you have to be behind another in order for that stamp to be in front because of layering and all that.
This is basically all that I have done so far in the planning stage, I will for sure be posting about magor updates on fixed's development but for now have a great day and thank you so very much for reading :)

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No_Arms_studio • Edited

As of now I have over 500 total views, thank you all so much for this :)