Hi Dev Community! π
Iβd like to introduce my new Unity Asset β Dialog Generate AI!
Dialog Generate AI β a Unity asset that uses Gemini AI API to automatically generate dialogue lines, translate them into multiple languages, and let you test everything directly inside Unity β without writing a single line manually.
Whether youβre building an RPG, a visual novel, or an interactive story, this can save hours (or even days) of work.
π₯ Get the Asset
π Unity Asset Store β Dialog Generate AI
π Key Features
- AI Integration: Generate dialogue lines automatically from scene context and character settings.
- One-Click Localization: Translate into multiple languages instantly, including Japanese, Arabic, Cyrillic, and other non-Latin scripts.
- Multi-Character Support: Build conversations with any number of speakers, perfect for RPGs and story-rich games.
- In-Editor Preview: Play through dialogue sequences directly in the Unity Editor β no need to hit Play Mode.
- Runtime Language Switching: Players can change the dialogue language mid-game, and text updates instantly.
- Scriptable Objects Workflow: Create reusable character and location profiles with custom data.
π Whatβs New in the Latest Version?
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Play dialogue preview directly in the editor
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Font support for multilingual text (Japanese, Arabic, Cyrillic, etc.)
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Dynamic speaker switching in multi-character dialogues
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Smart AI suggestions based on scene and previous context
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Custom language selection for AI-powered localization
π‘ How It Works
- Set up characters and locations using Scriptable Objects.
- Describe the scene and context for the AI.
- Click generate β AI will create natural-sounding dialogue lines.
- Preview the conversation directly in Unity.
- Export or localize with one click.
Requirements
Gemini API key (external AI service)
Internet connection for AI features
π¬ Final Thoughts
As a game developer, I know how repetitive and time-consuming dialogue creation can be β especially when working in multiple languages.
Dialog Generate AI speeds up that process and opens up possibilities for more dynamic, player-reactive conversations.
If youβre building a game with lots of text and want to focus on story instead of manual writing, give it a try and let me know your feedback.
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