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Cristian Medina
Cristian Medina

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Making 3D Interfaces for Python with Unity3D

Using Sofi and WebSockets to command game engines

A while back I wrote a post on using with game engines as frontend interfaces. I want to enable rich interfaces in the Python ecosystem that are usable in virtual and augmented reality. Since then, I was able to build some basic concepts on top of Sofi and I’m here to share them.

The backend

Sofi works as a WebSocket server that can issue commands and handle events from a client. It’s written to simplify the use of frontend web technologies as interfaces to a Python backend. You can even package it as a desktop app with a desktop look and feel.

It functions by sending the user to a webpage with the basics needed to open a WebSocket client. This client then registers handlers that process server commands telling it how to alter the DOM or respond to events. All the logic resides with Python, the webpage is the user interface.

Read on ...

Sentry image

Hands-on debugging session: instrument, monitor, and fix

Join Lazar for a hands-on session where you’ll build it, break it, debug it, and fix it. You’ll set up Sentry, track errors, use Session Replay and Tracing, and leverage some good ol’ AI to find and fix issues fast.

RSVP here →

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