DEV Community

Cover image for What Project Zomboid Modding Teaches About Engine Design
Dominik Michelitsch
Dominik Michelitsch

Posted on

What Project Zomboid Modding Teaches About Engine Design

Modding Project Zomboid is an education in how real-world game engines evolve over time.

Very quickly, you realize that “the API” is only half the story.

The other half lives in places such as:

  • update loops
  • lifecycle hooks
  • shared mutable state
  • undocumented invariants

Many modders hit limitations and assume they are arbitrary.

In practice, they are often architectural signals:

  • this system was never designed to be re-entered
  • this data is assumed immutable after initialization
  • this logic only works because something else already ran

Once you stop treating the engine as a black box and start treating it as a system, your mods change fundamentally:

  • less brute-force logic
  • fewer timing hacks
  • fewer hidden dependencies

Modding stops being about “making features work” and starts being about aligning with the engine’s internal model.

That shift is the same one required when working on large, long-lived production codebases.

Top comments (0)