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I created TypeScript ESLint Playground

Hi there πŸ‘‹.
Sometimes I enjoyed contributing to the typescript-eslint project. But it was tiring me to configure "typescript-eslint" for reproducing issues.

So I created a web playground for typescript eslint πŸŽ‰.

Alt Text
I think it would also be useful for someone trying to configure the "typescript-eslint" rule.
Feel free to give it a little Star or Issue :)-Github repo

How did It make?

The biggest challenge was a bundling module that using node built-in modules (fs, path...)

When bundling typescript-eslint and eslint with webpack, it throws errors because it cannot bundle NodeJS Built-In modules (e.g. ’fs’, β€˜path’)..

ERROR in ./node_modules/@eslint/eslintrc/lib/config-array-factory.js
Module not found: Error: Can't resolve 'fs' in '...project/node_modules/@eslint/eslintrc/lib'
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So, I must handle them, especially. There are two cases I should care about.

  1. Module using NodeJS Built-Ins but unused on runtimes.
  2. Module using NodeJS Built-Ins and needed on runtimes.

1. Handing modules unused on runtimes

For the first case, I can use webpack null-loader. It allows us to bundle some modules with an empty module.

We need to install null-loader

$ npm install null-loader --save-dev
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Then added the loader to our webpack config. The webpack will load modules specified in test as an empty module. By that, we can avoid webpack errors.

module.exports = {
  rules: [
      test: [
        // ...
      use: "null-loader"
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2. Handling modules used on runtimes

In this case, The NormalModuleReplacementPlugin works. It allows us to replace some resources with custom resources. By it, I could replace modules with my custom ones.

  • replacement module.
// src/modules/globby.js - custom module
module.exports = {
  sync() {
    return ["./tsconfig.json"];
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  • webpack.config.js
const webpack = require('webpack');

module.exports = {
  plugins: [
    new webpack.NormalModuleReplacementPlugin(
      /globby/, // target module
      "src/modules/globby.js" // custom module
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You can check all code on github repo. Thanks for reading :)

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