What is a Class in Programming?
A class is a blueprint or template in programming that defines the properties and behavior of a certain type of object. It specifies the attributes and methods that objects of that class will have, and instances of a class can be created through a process called instantiation. Classes allow for modular, reusable code and promote more natural, intuitive software design.
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Represents a car object with make, model, year, and current speed properties, as well as methods for
accelerating, braking, and turning.