"Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality."
from wikipedia
For a long time I've wanted to learn more about pathtracers. I finally got around to it a few months ago and the result of my investigation was a fork of Evan Wallace's Pathtracer with a few new features and shapes - some of which I learned from Erich Loftis’s Three.js PathTracing Renderer
Been wanting to get back to this and do optimizations and boolean shapes - but so far I haven't gotten around to it.
Here are a few more screenshots from various permutations and experiments...
Working on this stuff brought back memories of waiting 15 hours for KPT Bryce to render 3D landscapes...
Oldest comments (4)
I just caught wind of these concepts from this lovely video/book promo:
wow haven't seen that - great video :D - going to check out the book...
Fun timing. I wouldn’t have had any idea otherwise.
This is awesome. I think Ray tracing is quiet useful in 3D world to achieve more levels of realism. Having this on the web is a great step forward.