"Path tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality."
from wikipedia
For a long time I've wanted to learn more about pathtracers. I finally got around to it a few months ago and the result of my investigation was a fork of Evan Wallace's Pathtracer with a few new features and shapes - some of which I learned from Erich Loftis’s Three.js PathTracing Renderer
Been wanting to get back to this and do optimizations and boolean shapes - but so far I haven't gotten around to it.
Here are a few more screenshots from various permutations and experiments...
Working on this stuff brought back memories of waiting 15 hours for KPT Bryce to render 3D landscapes...
Top comments (4)
This is awesome. I think Ray tracing is quiet useful in 3D world to achieve more levels of realism. Having this on the web is a great step forward.
I just caught wind of these concepts from this lovely video/book promo:
wow haven't seen that - great video :D - going to check out the book...
Fun timing. I wouldn’t have had any idea otherwise.