DEV Community

Azhar  Mehmood
Azhar Mehmood

Posted on

Why WebSockets Are Overkill for Most Real-Time Apps

Everyone reaches for WebSockets when building real-time features.
In reality, most applications only need one-way updates — and Server-Sent Events (SSE) handle that better, simpler, and cheaper.

Let’s break down when WebSockets actually make sense — and when they don’t.


The WebSocket Default Problem

“Real-time” has become shorthand for “use WebSockets.”

But that assumption skips a critical question:

Who is actually talking?

In most real-world applications, the answer is simple:

  • The server produces updates
  • The client listens and renders

That’s not a conversation. That’s a stream.

Yet teams still pay the WebSocket tax:

  • More code
  • More state
  • Harder scaling
  • Extra debugging pain

Often for features that never send data back.


What Most Real-Time Features Really Look Like

These Are Unidirectional by Nature

  • Dashboards (metrics, analytics, monitoring)
  • Notifications & alerts
  • Activity feeds
  • Stock or crypto tickers
  • CI/CD build status
  • Log streaming
  • AI response streaming
  • System health updates

In all of these:

  • Data flows server → client
  • Client input (if any) happens via normal HTTP requests

This is where SSE shines.


When WebSockets Actually Matter

WebSockets are the right tool when you truly need:

  • Continuous two-way communication
  • Client-driven state changes
  • Ultra-low latency
  • Binary data transfer

Examples:

  • Multiplayer games
  • Collaborative editors
  • Live trading terminals
  • Voice/video signaling

This category exists — it’s just much smaller than most teams think.


What Is Server-Sent Events (SSE)?

SSE is a long-lived HTTP connection where the server streams updates as they happen.

No protocol upgrade.
No custom framing.
No heartbeat gymnastics.

Just HTTP.

Client (Browser)

const source = new EventSource('/events');

source.onmessage = (e) => {
  console.log(JSON.parse(e.data));
};
Enter fullscreen mode Exit fullscreen mode

Server (Node.js)

app.get('/events', (req, res) => {
  res.setHeader('Content-Type', 'text/event-stream');
  res.setHeader('Cache-Control', 'no-cache');

  const interval = setInterval(() => {
    res.write(`data: ${JSON.stringify({ time: Date.now() })}\n\n`);
  }, 1000);

  req.on('close', () => clearInterval(interval));
});
Enter fullscreen mode Exit fullscreen mode

That’s a working real-time stream — no libraries required.


Why SSE Is a Better Default

1. It’s Just HTTP

SSE runs over standard HTTP (80/443):

  • Works behind proxies
  • Works with CDNs
  • Works on corporate networks
  • Works everywhere HTTP works

WebSockets often fail silently in restricted environments.


2. Auto-Reconnect Is Built In

If the connection drops:

  • The browser reconnects automatically
  • With backoff
  • With zero code from you

With WebSockets, reconnection logic is your problem.


3. Debugging Is Trivial

Want to inspect live data?

curl -N https://example.com/events
Enter fullscreen mode Exit fullscreen mode

Instant visibility. No special tooling.


4. Performance Is Practically Identical

In real systems:

  • Network latency dominates
  • Database latency dominates
  • Rendering time dominates

The protocol difference is usually milliseconds — invisible to users for dashboards, feeds, and notifications.


5. HTTP/2 Removes Old Limits

Old concern: “Browsers limit connections.”

With HTTP/2:

  • One TCP connection
  • Many multiplexed streams
  • No practical connection cap

Modern browsers and servers already support this.


Real-World Uses of SSE

AI Streaming Responses

User sends a prompt via POST.
Server streams tokens back.
Client renders progressively.

No bidirectional channel needed.


Observability & Monitoring

Metrics and logs are server-generated.
Clients only watch.

SSE keeps the system simple and scalable.


Feature Flags & Config Updates

Clients listen for changes.
They don’t negotiate them.

Perfect SSE territory.


Where SSE Is Not a Fit

Avoid SSE when you need:

  • Binary streaming
  • Constant client-side input
  • Sub-10ms latency guarantees
  • Peer-to-peer negotiation

That’s when WebSockets (or WebRTC) earn their place.


Common SSE Pitfalls (Solved)

  • Buffered responses → disable proxy buffering
  • Idle timeouts → send lightweight heartbeats
  • Horizontal scaling → use Redis/Kafka as a backplane
  • Authentication → cookies or short-lived tokens

These are solved problems — not blockers.


A Better Mental Model

Instead of asking:

“Do we need real-time?”

Ask:

“Who speaks, and who listens?”

If the server does most of the talking, SSE should be your first choice.

WebSockets should be intentional, not automatic.


The Bottom Line

WebSockets are powerful — but often unnecessary.

For most real-time features, Server-Sent Events are:

  • Simpler
  • Easier to debug
  • Easier to scale
  • Easier to maintain
  • More reliable in production

Boring technology wins in production.

And for server-to-client streaming, SSE is the boring, correct choice.


💬 Discussion

How do you handle real-time features in your apps?
Have you ever used WebSockets where SSE would’ve been enough — or the other way around? I’d love to hear real-world experiences.

Top comments (0)