Well said. The most important use I've found for design patterns isn't implementing them, but when trying to describe a part of the codebase/architecture: "it's a bit like a state machine, where those sections there function something along the lines of a strategy pattern, where the input here mostly comes from observer-like loose dependencies" (or something less convoluted :) ).
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Well said. The most important use I've found for design patterns isn't implementing them, but when trying to describe a part of the codebase/architecture: "it's a bit like a state machine, where those sections there function something along the lines of a strategy pattern, where the input here mostly comes from observer-like loose dependencies" (or something less convoluted :) ).