My favourite is Swift that has continue label or break label to refer to what to continue or break, but no accompanying goto which I think is an important safety decision.
gameLoop:whilesquare!=finalSquare{diceRoll+=1ifdiceRoll==7{diceRoll=1}switchsquare+diceRoll{casefinalSquare:// diceRoll will move us to the final square, so the game is overbreakgameLoopcaseletnewSquarewherenewSquare>finalSquare:// diceRoll will move us beyond the final square, so roll againcontinuegameLoopdefault:// this is a valid move, so find out its effectsquare+=diceRollsquare+=board[square]}}print("Game over!")
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Uh. That's even worse. Now instead of a descriptive label, one has to count the nested loops to find out what the heck this statement affects.
I don't prefer it, just stating it's there ;-)
My favourite is Swift that has
continue label
orbreak label
to refer to what to continue or break, but no accompanyinggoto
which I think is an important safety decision.developer.apple.com/library/conten...