DEV Community

Cover image for The Secret Weapon of Go Performance: Mastering sync.Pool Without Losing Your Mind (or Memory)
Archit Agarwal
Archit Agarwal

Posted on • Edited on

The Secret Weapon of Go Performance: Mastering sync.Pool Without Losing Your Mind (or Memory)

Remember that blazing-fast data pipeline I talked about a while back — the one slicing through 1000 messages per second like a samurai with deadlines?

Level up your Go Concurrency Skills: Channels, Select Demystified

Yeah, turns out it had a dirty little secret.
For every message it sanitized, it was opening a brand new database connection. Every. Single. One.
I wasn’t running a pipeline — I was running a high-throughput DB connection spammer. 🤦 It worked… until it didn’t. The system started to lag. CPU usage crept up. Memory spikes came out of nowhere. And I began questioning life, goroutines, and my caffeine choices.
That’s when I stumbled onto a solution — not in a blog post, but during a “why-is-this-slow?” debugging session with a senior dev who just casually said:

“You know you can reuse stuff in Go, right? Look up sync.Pool.”

What followed was me going down the rabbit hole of the Object Pool pattern — which is basically a way to reuse expensive objects instead of recreating them. And in Go, the tool for the job is sync.Pool.
No fanfare. No ceremony. Just a standard library feature that can quietly save you from performance nightmares.
In this post, I’ll show you:

  • What sync.Pool actually does
  • How I used it to fix my pipeline and cut down on memory allocations
  • When not to use it (because yes, it has caveats)
  • And some gotchas I ran into, so you don’t have to repeat my mistakes

By the end, you’ll be dangerously close to becoming that dev who casually drops “oh just use an object pool” in code reviews.
Let’s go.

⚖️ What is sync.Pool

At a high level, sync.Pool is Go’s built-in object pool. It lets you reuse objects instead of allocating new ones, which can dramatically reduce the strain on the garbage collector.
Imagine you’re in a kitchen. Every time you want to cut something, you could buy a brand new knife. But eventually, your sink is overflowing with knives and your wallet is on fire.
Or — you could just wash and reuse a few good knives. That’s sync.Pool in a nutshell.
It’s designed for short-lived, temporary objects that are expensive to create or allocate often. Instead of GC tracking hundreds of new allocations, you reuse what’s already there. Your app stays snappy, and the GC gets to chill.

var bufPool = sync.Pool{
    New: func() any {
        return new(bytes.Buffer)
    },
}
Enter fullscreen mode Exit fullscreen mode

Now every time you need a *byte.Buffer you Get() it from the pool, use it, and Put() it back. Rinse and repeat.

🏛️ Real-World Use Case: The Pipeline Problem

So here’s how I ended up needing this in the first place.
In the previous post, I showed how I built a data sanitization pipeline handling 1000+ messages per second. Each message needed a temporary buffer to hold the transformed payload.

Initially, I did this:

func sanitize(msg string) string {
    buf := new(bytes.Buffer) // <--- costly allocation every time
    // perform some transformation
    return buf.String()
}
Enter fullscreen mode Exit fullscreen mode

Multiply that by 1000+ messages per second, and we’re creating a lot of garbage. Buffers pile up, GC gets overwhelmed, latency starts to jitter. It was fast… until it wasn’t.

Enter sync.Pool

Instead of allocating a new buffer every time, I rewrote it like this:

var bufPool = sync.Pool{
    New: func() any {
        return new(bytes.Buffer)
    },
}

func sanitize(msg string) string {
    buf := bufPool.Get().(*bytes.Buffer)
    buf.Reset() // clean it up before reuse

    // perform transformation

    result := buf.String()
    bufPool.Put(buf) // return it back
    return result
}
Enter fullscreen mode Exit fullscreen mode

Boom. Instant memory savings. GC load dropped. Latency normalized.
You can check out the before/after code comparison in the The Weekly Golang Journal — sync.Pool Example

⚡ When to Use sync.Pool

  • You have high-frequency object creation (e.g., buffers, structs)
  • The object is short-lived and used temporarily
  • You’re experiencing GC pressure or latency spikes

It’s ideal in web servers, pipelines, logging systems, and any high-throughput system where you’re doing the same kind of allocation repeatedly.

⚠️ When Not to Use It

Don’t reach for sync.Pool like it’s turmeric — it’s not a cure-all.
Avoid using it when:

  • You don’t have allocation pressure
  • The object is not reused frequently
  • You need deterministic lifetime management

Also, objects in sync.Pool can be garbage collected at any time, especially under memory pressure. It’s a cache, not a guarantee.

🧵 Some Gotchas

  • Always reset objects before putting them back. > buf.Reset() // Crucial
  • Don’t assume it’s thread-local. sync.Pool is concurrent, but objects can move across goroutines.
  • Use typed assertions carefully: > obj := pool.Get().(*MyType) // this will panic if type is wrong
  • It’s not a replacement for connection pooling or things that need closing

🎉 TL;DR

  • sync.Pool helps reduce GC load by reusing objects
  • It’s great for high-performance, low-latency apps
  • You have to manage object state (reset before reuse!)
  • Use it wisely — like hot sauce, a little goes a long way

If you’ve ever looked at your Go app and thought “why is this fast…ish?”, take a peek at how often you’re allocating objects.

sync.Pool might just be the cleanup crew your app didn’t know it needed.

Stay Connected!

💡 Follow me on LinkedIn: Archit Agarwal 
🎥 Subscribe to my YouTube: The Exception Handler
 📬 Sign up for my newsletter: The Weekly Golang Journal
✍️ Follow me on Medium: @architagr
👨‍💻 Join my subreddit: r/GolangJournal
👨‍💻 Follow me on twitter: @architagr

Top comments (0)