Please shamelessly promote your project. Everyone who posted in previous weeks is welcome back this week, as always. 😄
Happy coding!
Please shamelessly promote your project. Everyone who posted in previous weeks is welcome back this week, as always. 😄
Happy coding!
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Qub³d Engine Group is a brand new voxel-based engine and game project, aiming to make a mature and extensible Minecraft-like game, backed by a vibrant and friendly community.
Anyone with interest in or experience with the following technologies are encouraged to join the project. They're just starting up, so there's plenty of room to find your niche.
Current Needs:
Are you interested in helping with any of the following? We're working on building small teams for each sector.
Team Dynamic:
We are a growing, distributed team of volunteers at varying experience levels, helping and learning from one another. The teams are led by a group of dedicated volunteer leaders, who work together to build a healthy, open, collaborative environment.
Currently, we meet once a week for a DevTalk on Discord, to discuss current project goals and to solve design and logistical problems. Most of us are available at Discord and will respond within a day typically.
Tech Stack:
Jump In!
The easiest way to get started is to join the Discord room. The link is on the website: qub3d.tk
MousePaw Media is looking for C++ and Python developers who are interested in working on unusual, cutting-edge libraries, tools, and games.
Current Projects
Here's a look at a few of our current projects:
PawLIB 1.1: High-performance, memory efficient containers and utilities for the C++ language. We're expanding our testing library (Goldilocks), improving and expanding our data structures (Flex), making message output a delight again (IOChannel), and building a tool for streamlining the design of CLI interfaces (Blueshell).
Right now, we're working on iterators for the Flex data structures, adding a new high-performance, doubly-linked list implementation, and building our collection of sorting algorithms.
Omission is a game written in Python 3. It currently uses the Kivy GUI toolkit, but needs to be re-implemented in Qt5 (PySide2).
DiamondQuest is a brand new Python 3 game, which will use the Qt5 (PySide2) GUI toolkit. We're especially needing someone with pixel-art skills to create the retro-style graphics.
Ratscript: A brand new language which seeks to combine an innovative, obvious syntax with a powerful combination of paradigms. Ratscript is being designed specifically for the next generation of game development. Takes cues from Python and Rust, among others.
Anari: A vector-based animation engine implemented in C++, allowing for memory-efficient interactive animations to be deployed onto old and new hardware alike.
Infiltrator is an upcoming Python 3 party game. We have an earlier version implemented in C++, but we want to recreate it in Python3 and Qt5 (PySide2).
Our Stack
Getting Involved
See something you like? Jump right in! We have a robust development platform, centered around a carefully-honed Phabricator instance.
For more information, visit mousepawmedia.com/opensource or contact
developers (at) mousepawmedia (dot) com. You can also ask questions and join the discussion us on the Lobby chatroom on our Phabricator.Looking for users, testers and contributors.
Project link: github.com/lsm/alfa
Alfa
Why Alfa?
React is an excellent library for creating interactive and stateful views. However, things become unclear when you need to
share & change data across components.Alfa is an intuitive and straightforward way to manage React state. It completely decouples the complex relationships between components and let you focus on making components that work anywhere.
Its simple design allows you to adopt it in a matter of minutes while at the same time provides your essential tools to keep your application code easy to change and understand. Here is a list of things why it is the perfect fit for your next React app:
Links
Quick Guide
Installation
Use
npmto add it to your package.json.Alternatively, use
yarnif you prefer:Getting Data for Components
Alfa converts your regular React component into a dependency injected component by
injectingapplication data from a key/value store. Let Alfa handle the data if you use it in different components:subscribemakes a new component which gets the variablenameand feeds it into theHelloMessageasprops.nameon (re)rendering.Now let's see how to use the above component in our app:
You don't need to pass the variable
nametoHelloMessageas alfa gets it from the store and pass it toHelloMessagecomponent automatically. It allows us to quickly move the component around without worrying about how to get the data it depends on.Changing Data
The simplest way to modify the data of the Alfa store is to inject the built-in
setfunction to the component.As mentioned earlier Alfa makes things explicit. So we need to define the
output(the 3rd argument when calling functionsubscribe) of the component explicitly if we want to change a value of a key in the data store. Otherwise, Alfa complains we are trying to usesetwithout defining the correctoutput.Now add the
ChangeNamecomponent toAppand yourindex.jsends up like this:Now each time you make a change in the input box React will rerender both
HellowMessageandChangeNamecomponents to reflect the change.You can find the finished version of the above example in the folder examples/hello.
Please check documentation for API and advanced usages.
License
MIT
How can I contribute? Are there issues to start?
That's an excellent question. You can first try Alfa for your side projects and see if you have any problems when using it. Please feel free to create any issues on GitHub - suggestions, bugs or everything is welcomed.
Hey Agustin!
I am currently working on building a platform where people can post their projects and interested developers can take up those projects. Please sign up if you are interested.
Website: hacklyst.com
Bootstrap for the Dart language is looking not only for contributors, but also new maintainers!
github.com/richerlariviere/bootstr...
The current state of the project takes the JavaScript version of bootstrap and uses a transformer to allow the API to be used in a Dart context.
Tagging my fellow Dart fanatics/developers
@jvarness @graphicbeacon @stevenroose
This looks very interesting.
Don't have time for my Dart projects anymore. I'm desperately trying to keep Pointy Castle maintained with the Dart v2 changes..
No problem. Let anyone know you think might be interested
Hey Steve!
I am currently working on building a platform where people can post their projects and interested developers can take up those projects. Please sign up if you are interested.
Website: hacklyst.com
OpenEuphoria
Euphoria is an interpreted language with a C backend and Euphoria frontend (so it's mostly self-hosted). The Euphoria interpreter is very fast and uses reference-counting dynamic memory management. Euphoria uses only two types:
atomfor storing numbers andsequencefor storing dynamic arrays and strings.Homepage: openeuphoria.org/
Project: github.com/OpenEuphoria/Euphoria
We could really use a few people with any of the following skills:
Anyone who's interested, please check us out and join the discussion on our forum. If you sign up, please send an email to
openeuphoria@gmail.comwith the subject "all_admins email verification" so we can activate your account. (Sorry for that, but we contended with some bad actors recently so this policy is in effect for a while.)notmarkdown is a family of opensource markup libraries. Check out the repo to learn and contribute.
i need someone to help with phint - a PHP scaffolding &/or code generating tool. we shall be working together. 😁
edit: after a good PR or two, i will be happy to mention the credit in visible part of readme and invite as project collaborator 👏
i'd love to help you on this, can you add me and message me on discord: Fris#5390 or on twitter: @GangMemberFris.
thanks for coming forward 😊 if you could follow back we can have quick chat here in devto
sure thing !
Hey Fris!
I am currently working on building a platform where people can post their projects and interested developers can take up those projects. Please sign up if you are interested.
Website: hacklyst.com
Of course, we'd love help with dev.to
We are a Rails app using Preact on the frontend.
Where programmers share ideas and help each other grow
DEV Community👩💻 👨💻
The Human Layer of the StackWelcome to the dev.to codebase. We are so excited to have you. With your help, we can build out DEV to be more stable and better serve our community.
What is dev.to?
dev.to (or just DEV) is a platform where software developers write articles, take part in discussions, and build their professional profiles. We value supportive and constructive dialogue in the pursuit of great code and career growth for all members. The ecosystem spans from beginner to advanced developers, and all are welcome to find their place within our community.❤️
Table of Contents
Codebase
Many folks from the community have chipped in so far, but this is just the beginning.
We're also working on native, iOS is closest and getting most of my attention on this front (mostly because PWA works way better on Android)
DEV Community iOS App
DEV iOS💖
This is the repo for the dev.to iOS app. It is still a work in progress, but getting there!
Design ethose
We will grow to include more native code over time, but for now we are taking the approach of native shell/web views. This approach lost favor early in iOS days, but I believe it is a very valid approach these days. It is inspired by how Basecamp does things. Our tech stack is a bit different, but the ideas are the same.
m.signalvnoise.com/basecamp-3-for-...
signalvnoise.com/posts/3743-hybrid...
signalvnoise.com/posts/3766-hybrid...
youtube.com/watch?v=SWEts0rlezA
By leveraging
wkwebviewsas much as possible, I think we can make this all pretty awesome and sync up with our web dev work pretty smoothly. And where it makes sense, we can re-implement certain things fully native, or build entirely native features. Life's a journey, not a destination.Contributing
Wrapper library attempting to normalize the PHP standard library function parameter order for arrays and strings.
Normie
Badges
Contributors
Description
Normie (short for Normalizer) attempts to make using the PHP Standard Library (SPL) function calls more consistent by implementing a norm_{function name}() wrapper function declarations. This library DOES NOT over ride the SPL functions in any way.
Examples
Function parameter order examples.
Arrays fn()
Normie array functions follow the 'array source X, operator Y (callback,key, needle, etc), other parameters are Z' mentality. The complete list of array functions are viewable here.
SPL: array array_map ( callable $callback, array $arr1, array $_ = null) { }
Normie: array norm_array_map( array $array, callable $callback, array $userdata = null): array
Strings fn()
Normie string functions follow the 'Search X string or Y target, replace with Z string' mentality. The complete list of string functions are viewable here.
SPL: array explode ( string $delimiter , string $string [, int $limit = PHP_INT_MAX ] )
…
Wrapper library attempting to normalize the PHP standard library function parameter order for arrays and strings.
Normie
Badges
Contributors
Description
Normie (short for Normalizer) attempts to make using the PHP Standard Library (SPL) function calls more consistent by implementing a norm_{function name}() wrapper function declarations. This library DOES NOT over ride the SPL functions in any way.
Examples
Function parameter order examples.
Arrays fn()
Normie array functions follow the 'array source X, operator Y (callback,key, needle, etc), other parameters are Z' mentality. The complete list of array functions are viewable here.
SPL: array array_map ( callable $callback, array $arr1, array $_ = null) { }
Normie: array norm_array_map( array $array, callable $callback, array $userdata = null): array
Strings fn()
Normie string functions follow the 'Search X string or Y target, replace with Z string' mentality. The complete list of string functions are viewable here.
SPL: array explode ( string $delimiter , string $string [, int $limit = PHP_INT_MAX ] )
…