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Blessing Njoku
Blessing Njoku

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Programming Concepts: A Beginner-Friendly Guide

Introduction

Programming is how we tell computers what to do. It’s like giving instructions to a robot — step by step — so it can help us solve problems, play games, or build apps.

1.** Variables – Boxes That Hold things**

Think of a variable like a box. You can put something in it, like a number or a name, and take it out whenever you need it.


myBox = "Hello World!"

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Now myBox holds the words "Hello World!" and you can use it later.

  1. Data Types – What Kind of things

Not everything in a box is the same. Some boxes hold numbers, some hold words, and some hold True/False answers. These are called data types.

Number: 5

Word: "Hi"

True/False: True

  1. Conditionals – Making Choices

Sometimes you need to make decisions. Computers use if statements to choose:

If it’s raining:
    Take an umbrella
Else:
    Wear sunglasses
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  1. Loops – Doing Things Again and Again

If you want to do the same thing many times, you can use a loop:

For each day in the week:
Brush your teeth

  1. Functions – Mini-Instructions

A function is like a small instruction book. You give it a job and it does it for you whenever you call it.

Function makeSandwich():
    Take bread
    Add peanut butter
    Add jam
    Serve
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  1. Arrays – Lists of Things

An array is like a list or a row of boxes. You can put many items in it and get them out later:

myFruits = ["apple", "banana", "orange"]

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  1. Objects – Things with Parts and Actions

An object is something that has parts (data) and actions (functions).

Example:

Object: Dog

Parts: color, age

Actions: bark(), run()

  1. Debugging – Fixing Mistakes

When something goes wrong, you debug it — that means finding the mistake and fixing it.

  1. Version Control – Saving Your Work

Version control (like Git) is like keeping a notebook of everything you’ve done, so you can go back if you make a mistake or want to see old versions.

Conclusion
Programming is just giving instructions to a computer, step by step. Start simple, play with it, and soon you’ll be able to build games, websites, or apps. Learning is like stacking blocks one block at a time!

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